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RedFalcon (Ken)
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User Since
Apr 21 2021, 7:18 AM (187 w, 1 d)

Recent Activity

Thu, Oct 24

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.

Thu, Oct 24, 1:59 AM · DayZ Modding, DayZ

Oct 17 2024

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

Also worth noting is that, while I'm aware of the new "animPhysDetachSpeed" setting, but that only impacts vehicles based on boatscript.c, and doesn't behave as cleanly as "LinkToLocalSpaceOf". I could rewrite my boat mod to be based on boatscript.c but not my heli mod. Also if "LinkToLocalSpaceOf" isn't going to be supported (or it will misbehave) it should just be completely deprecated.

Oct 17 2024, 2:21 AM · DayZ Modding, DayZ

Oct 16 2024

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

Probably the easiest way to reproduce would be using HunterZ's RoadTripNG mod, and jump on top of a vanilla car and observer the flashing and yeeting.

Oct 16 2024, 11:45 PM · DayZ Modding, DayZ
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

This also impact the usage of KeepInVehicleSpaceAfterLeave(true) when getting out of a vehicle seat. Basically any linkage of a player to the local space of a non-boat vehicle (based on carscript) is causing issues.

Oct 16 2024, 6:26 PM · DayZ Modding, DayZ
RedFalcon created T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.
Oct 16 2024, 6:52 AM · DayZ Modding, DayZ

May 1 2024

RedFalcon added a comment to T177818: A request from all Modders.

Yes such things are possible and Eliteness does get you part of the way, but the point is that debin tools are not actually allowed (despite their availability). The main thrust here is to make such things legit and sanctioned rather than a "don't ask, don't tell" policy.

May 1 2024, 8:38 AM · DayZ Modding, DayZ

Feb 22 2024

RedFalcon added a comment to T171716: Vehicle parts models with bad texture path references.

This is still an issue and would seem to be a very simple change to resolve.

Feb 22 2024, 10:06 PM · DayZ Modding, DayZ
RedFalcon added a comment to T178588: [1.24 EXP] Sharp stick is too short for F11 animation.

This appears to still be an issue following the 1.24 Stable release.

Feb 22 2024, 10:03 PM · DayZ
RedFalcon added a comment to T178587: [1.24 EXP] Unable to wash bloody hands in ocean water.

This appears to have been resolved in the 1.24 Stable release.
This ticket can be closed.

Feb 22 2024, 10:02 PM · DayZ

Jan 25 2024

RedFalcon added a comment to T178587: [1.24 EXP] Unable to wash bloody hands in ocean water.

Not being able to wash hands is new in 1.24 EXP but not being able to fill bottles with ocean water was in 1.23 and I believe was intentional.

Jan 25 2024, 2:17 AM · DayZ

Jan 22 2024

RedFalcon renamed T178587: [1.24 EXP] Unable to wash bloody hands in ocean water from [1.24 EXP] Unable to wash bloddy hands in ocean water to [1.24 EXP] Unable to wash bloody hands in ocean water.
Jan 22 2024, 7:37 AM · DayZ
RedFalcon created T178588: [1.24 EXP] Sharp stick is too short for F11 animation.
Jan 22 2024, 7:34 AM · DayZ
RedFalcon created T178587: [1.24 EXP] Unable to wash bloody hands in ocean water.
Jan 22 2024, 7:32 AM · DayZ

Dec 13 2023

RedFalcon added a comment to T177818: A request from all Modders.

My thought would be to leave the entire thing as it is now with the general public (vanilla models are binned, you can't republish vanilla models to the Steam Workshop). Then have a path for modders to be 'registered' and have a Modder Portal where they could get access to the unbinned vanilla models and the authority to modify/republish them on the Steam Workshop. This allows modders to continue to use purchased mods (from CGTrader and such) and still abide by the licensing agreement to protect the purchased model assets, yet expand on the models contained with vanilla DayZ.

Dec 13 2023, 8:35 PM · DayZ Modding, DayZ

Jun 15 2023

RedFalcon added a comment to T172795: Server crashes when Vehicle despawns with survivor attached (in seat).

Confirmed that this is resolved testing against 1.21 HF2 in EXP release.

Jun 15 2023, 6:54 PM · DayZ Modding, DayZ

May 31 2023

RedFalcon added a comment to T172795: Server crashes when Vehicle despawns with survivor attached (in seat).

Attempt to mitigate by kicking out seated players or using UnlinkFromLocalSpace in the ~VehicleClass method doesn't work because GetChildren() returns NULL.

May 31 2023, 1:43 AM · DayZ Modding, DayZ

May 29 2023

RedFalcon added a comment to T172796: Since 1.21 'Velocity' (GetVelocity/SetVelocity) is off by 1/2.

This only seems to affect the X and Z axis, as in GetVelocity(X, Y, Z)

May 29 2023, 11:16 PM · DayZ Modding, DayZ

May 28 2023

RedFalcon created T172796: Since 1.21 'Velocity' (GetVelocity/SetVelocity) is off by 1/2.
May 28 2023, 7:26 AM · DayZ Modding, DayZ
RedFalcon created T172795: Server crashes when Vehicle despawns with survivor attached (in seat).
May 28 2023, 7:21 AM · DayZ Modding, DayZ

Apr 20 2023

RedFalcon created T171716: Vehicle parts models with bad texture path references.
Apr 20 2023, 6:27 PM · DayZ Modding, DayZ

Feb 17 2023

RedFalcon added a comment to T170362: Going beyond textures.

Here is the effect on helicopters{F2932433}

Feb 17 2023, 7:13 AM · DayZ

Feb 16 2023

RedFalcon added a comment to T170362: Going beyond textures.

Looks to be happening at the end of the GetOutVehicle method.

Feb 16 2023, 11:47 PM · DayZ
RedFalcon added a comment to T170362: Going beyond textures.

Have seen the same issue with the RedFalcon Flight System Heliz helicopter mod. Presents as a client side desync where the client side seems to get teleported and stuck in the falling animation. From other player perspective the teleported player hasn't moved and can be interacted with (hit, shot, cut, tied up). Relogging puts the player back where they started.

Feb 16 2023, 11:45 PM · DayZ

Jan 25 2023

RedFalcon added a comment to T169577: CCTWaterSurface doesn't measure distance to target correctly.

This looks to have been resolved in 1.20

Jan 25 2023, 6:24 PM · DayZ

Jan 11 2023

RedFalcon added a comment to T169661: Missing Mod.

As it says, the server side needs to be updated.

Jan 11 2023, 2:23 AM · DayZ

Jan 3 2023

RedFalcon created T169577: CCTWaterSurface doesn't measure distance to target correctly.
Jan 3 2023, 6:34 AM · DayZ

Dec 9 2022

RedFalcon created T169285: Need method to hide water clipping.
Dec 9 2022, 7:35 AM · DayZ Modding, DayZ
RedFalcon added a member for DayZ Modding: RedFalcon.
Dec 9 2022, 7:23 AM

Oct 19 2022

RedFalcon added a comment to T168272: When Getting A Cut The Client Screen Turns All White..

This is related to running an old version of the Overlay Removal mod (likely because it's been repacked in server mod packs and didn't get updated)

Oct 19 2022, 3:39 AM · DayZ

Jun 23 2022

RedFalcon added a comment to T165909: Trying to add <sorting> block to <modded_inputs> not recognized.

Yup, got that sorted so this particular issue is resolved. Now to get the keybind menu to scroll instead if cutting off excess tabs.

Jun 23 2022, 8:48 PM · DayZ Modding, DayZ

Jun 15 2022

RedFalcon created T165909: Trying to add <sorting> block to <modded_inputs> not recognized.
Jun 15 2022, 12:43 AM · DayZ Modding, DayZ

Apr 23 2022

RedFalcon created T164463: Vehicle Fluid levels aren't being sync from server to client.
Apr 23 2022, 9:03 AM · DayZ