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Vehicle Fluid levels aren't being sync from server to client
Assigned, NormalPublic

Description

After the DayZ 1.17 patch, vehicle Fluid levels are not longer syncing from server to client when refilling, resulting in vehicle HUDs that rely on GetFluidFraction on the client side to animate gauges.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Observe vehicle HUD when fuel level is less than full
  2. Exit vehicle
  3. Add fuel to vehicle
  4. Re-enter vehicle and observe that the Fuel gauge on the HUD hasn't changed.

[On relog of the client, the HUD displays correctly]

Additional Information

Validated with Print statements on Client and Server side, showing that when Re-Filled, the values of GetFluidFraction(CarFluid.FUEL) differ between client and server.

Event Timeline

Geez changed the task status from New to Assigned.Apr 25 2022, 11:22 AM