User Details
- User Since
- Mar 6 2013, 11:48 AM (616 w, 17 h)
Jul 8 2016
I see a reloaded eventhandler has been introduced that occurs after reloading has happened. Which I believe essentially solves this.
I see this has been assigned for some time. Low on the priority queue?
May 10 2016
It seems the action was renamed to "navigateMenu" however it still no longer works.
I'm particularly concerned with right click action rather than backspace. I want to hook into that action.
Repo steps for the new information:
After further testing by commy from AGM, his words
"Did some testing. Seems like even inputAction is broken. RMB never changes on any action if the input is done via RMB. I think that's the underlying issue here."
I ensured that no mods were loaded, must have been fixed already in dev version then.
This can be closed as fixed.
Unfortunately I no longer have access to the RPT for those crashes but I have managed to get a couple of crashdumps + RPT from someone within my community. Uploading as "L-H_crashes.zip"
Hi there,
Would it be possible to check "L-H_CrashDumps.7z" that was attached, to see if it is the same error. The community I play with has been plagued with MP crashes similar to this and it would help us eliminate potential mod issues (although we have attempted to do a Vanilla test, we weren't sure if everyone participating in the vanilla test was actually running no mods). We plan to redo the vanilla test to ensure it is not a mod conflict of some kind but it would be nice to eliminate a potential engine side error.
Thanks.
I'll make another issue for a Reload EventHandler.
From what I discovered, it is possible to catch a reload action (in a simple sense of the word) via
It would allow chambered rounds to be scripted in.
player setAmmo [currentWeapon player, (player ammo currentWeapon player)-1];
// do reload here
player setAmmo [currentWeapon player, (player ammo currentWeapon player)+1];
If the ammo count of the new magazine is 30/30 then you will simply be wasting a round.
@Stuffedsheep, what if the vehicle is stationary? I don't think it should be limited to only passengers. Perhaps limited when moving.
I attempted to provide something similar in my glasses mod http://forums.bistudio.com/showthread.php?163658-ZAM-Glasses however if it is provided engine side that's always better.
I also think being able to have a command like addMagazineToPrimaryWeapon or addMagazineToWeapon [weaponName, magazineName] would be really beneficial.
Any word on the progress made towards having this implemented?
Is there any update on this? I guess it won't make it into the next DLC patch due to content lock.
As of 22-12-2013, it still doesn't provide any sort of option to display custom RscDisplays behind the main UI to avoid obscuring the in game UI with a custom non interactive display.
It also appears if you use step over and then enter a vehicle.
It seems if you are playing any animation (other than normal movement ones) it places you in the vehicle as dead.
Observable happening with boats in this video, might want to watch in HD to see better. http://www.youtube.com/watch?v=Wxg_QratdJk