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LordHeart
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User Since
Mar 6 2013, 11:48 AM (611 w, 4 d)

Recent Activity

Jul 8 2016

LordHeart added a comment to T76624: Introduce a Reload EventHandler.

I see a reloaded eventhandler has been introduced that occurs after reloading has happened. Which I believe essentially solves this.

Jul 8 2016, 11:30 AM · Arma 3
LordHeart added a comment to T72205: CutRSC cannot be behind UI.

I see this has been assigned for some time. Low on the priority queue?

Jul 8 2016, 11:28 AM · Arma 3

May 10 2016

LordHeart added a comment to T80676: Can no longer use "MenuBack" shortcut in AddAction.

It seems the action was renamed to "navigateMenu" however it still no longer works.

I'm particularly concerned with right click action rather than backspace. I want to hook into that action.

May 10 2016, 10:01 AM · Arma 3
LordHeart added a comment to T80676: Can no longer use "MenuBack" shortcut in AddAction.

Repo steps for the new information:

May 10 2016, 10:01 AM · Arma 3
LordHeart added a comment to T80676: Can no longer use "MenuBack" shortcut in AddAction.

After further testing by commy from AGM, his words

"Did some testing. Seems like even inputAction is broken. RMB never changes on any action if the input is done via RMB. I think that's the underlying issue here."

May 10 2016, 10:01 AM · Arma 3
LordHeart edited Steps To Reproduce on T80676: Can no longer use "MenuBack" shortcut in AddAction.
May 10 2016, 10:01 AM · Arma 3
LordHeart edited Steps To Reproduce on T79066: Script function to enable/disable auto braking.
May 10 2016, 9:08 AM · Arma 3
LordHeart added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

http://feedback.arma3.com/view.php?id=18265

May 10 2016, 9:05 AM · Arma 3
LordHeart added a comment to T78403: DemoCharge Magazine Model is an IED.

I ensured that no mods were loaded, must have been fixed already in dev version then.

May 10 2016, 8:51 AM · Arma 3
LordHeart added a comment to T78403: DemoCharge Magazine Model is an IED.

This can be closed as fixed.

May 10 2016, 8:51 AM · Arma 3
LordHeart edited Steps To Reproduce on T78403: DemoCharge Magazine Model is an IED.
May 10 2016, 8:51 AM · Arma 3
LordHeart added a comment to T77754: Game crashes after few minutes in multplayer mode.

Unfortunately I no longer have access to the RPT for those crashes but I have managed to get a couple of crashdumps + RPT from someone within my community. Uploading as "L-H_crashes.zip"

May 10 2016, 8:34 AM · Arma 3
LordHeart added a comment to T77754: Game crashes after few minutes in multplayer mode.

Hi there,

Would it be possible to check "L-H_CrashDumps.7z" that was attached, to see if it is the same error. The community I play with has been plagued with MP crashes similar to this and it would help us eliminate potential mod issues (although we have attempted to do a Vanilla test, we weren't sure if everyone participating in the vanilla test was actually running no mods). We plan to redo the vanilla test to ensure it is not a mod conflict of some kind but it would be nice to eliminate a potential engine side error.

Thanks.

May 10 2016, 8:34 AM · Arma 3
LordHeart edited Steps To Reproduce on T76624: Introduce a Reload EventHandler.
May 10 2016, 8:04 AM · Arma 3
LordHeart added a comment to T76622: Allow setAmmo to set more than max for magazine.

I'll make another issue for a Reload EventHandler.

EDIT:
http://feedback.arma3.com/view.php?id=18265

May 10 2016, 8:04 AM · Arma 3
LordHeart added a comment to T76622: Allow setAmmo to set more than max for magazine.

From what I discovered, it is possible to catch a reload action (in a simple sense of the word) via

May 10 2016, 8:04 AM · Arma 3
LordHeart added a comment to T76622: Allow setAmmo to set more than max for magazine.

It would allow chambered rounds to be scripted in.

player setAmmo [currentWeapon player, (player ammo currentWeapon player)-1];
// do reload here
player setAmmo [currentWeapon player, (player ammo currentWeapon player)+1];

If the ammo count of the new magazine is 30/30 then you will simply be wasting a round.

May 10 2016, 8:04 AM · Arma 3
LordHeart edited Steps To Reproduce on T76622: Allow setAmmo to set more than max for magazine.
May 10 2016, 8:04 AM · Arma 3
LordHeart added a comment to T76605: Gear dialog while inside vehicles..

@Stuffedsheep, what if the vehicle is stationary? I don't think it should be limited to only passengers. Perhaps limited when moving.

May 10 2016, 8:04 AM · Arma 3
LordHeart added a comment to T75624: Water Droplet Effect On Screen.

I attempted to provide something similar in my glasses mod http://forums.bistudio.com/showthread.php?163658-ZAM-Glasses however if it is provided engine side that's always better.

May 10 2016, 7:40 AM · Arma 3
LordHeart added a comment to T72614: addMagazine command does not work in specific situation.

I also think being able to have a command like addMagazineToPrimaryWeapon or addMagazineToWeapon [weaponName, magazineName] would be really beneficial.

May 10 2016, 6:17 AM · Arma 3
LordHeart added a comment to T72205: CutRSC cannot be behind UI.

Any word on the progress made towards having this implemented?

May 10 2016, 6:06 AM · Arma 3
LordHeart added a comment to T72205: CutRSC cannot be behind UI.

Is there any update on this? I guess it won't make it into the next DLC patch due to content lock.

May 10 2016, 6:06 AM · Arma 3
LordHeart edited Steps To Reproduce on T72205: CutRSC cannot be behind UI.
May 10 2016, 6:06 AM · Arma 3
LordHeart added a comment to T72205: CutRSC cannot be behind UI.

As of 22-12-2013, it still doesn't provide any sort of option to display custom RscDisplays behind the main UI to avoid obscuring the in game UI with a custom non interactive display.

May 10 2016, 6:06 AM · Arma 3
LordHeart added a comment to T71061: Playing dead while in vehicles-multiplayer exploit.

It also appears if you use step over and then enter a vehicle.

May 10 2016, 5:34 AM · Arma 3
LordHeart added a comment to T71061: Playing dead while in vehicles-multiplayer exploit.

It seems if you are playing any animation (other than normal movement ones) it places you in the vehicle as dead.

May 10 2016, 5:34 AM · Arma 3
LordHeart added a comment to T67984: Non-local physical objects fly all over the place while they remain almost still for their owners.

Observable happening with boats in this video, might want to watch in HD to see better. http://www.youtube.com/watch?v=Wxg_QratdJk

May 10 2016, 3:38 AM · Arma 3