User Details
- User Since
- Aug 13 2013, 3:06 AM (592 w, 6 d)
May 11 2016
Not solved. It happened again.
This time in Victoria.
Tried to capture a video, but there was a bug in my recording software. :(
Solved? Deleted my profile after problems with my Steam.
Works now... I'm a bit confused.
Please be patient. With the huge changes in the last months, we weren't able to translate ToM and we have to redo strings that were green-lighted by the teams for implementation into the game.
Actual we are on hold, until we get the new strings to translate.
We are just some kind of volunteer's to BI, doing the translation in our free-time, without payment.
I hope you have still fun with Take On Mars. Keep on roving!
Hyphon, German translation team-manager, Take On Mars
P.S. May I ask, which is your native language?
Seems to be connected to the issue 000298 reported by me some months ago.
How about a simple tube or half-tube for the deep space asteroid mission?
Attach some solarpanels on it's surface, let the roboarm operate from the top or bottom.
That design looks bulky in a way, but the design has some advantages to be stronger than the original Zero-G probe and you can save some details in the model because most parts would be inside the tube.
@Thales: Thanks for the fast response.
I was wondering about that research, because I took a pause with playing ToM and started again.
Now I was sitting here and tried to figure out, how to solve the tech-tree in a efficient way.
That's how noticed this mistake.
I also think, that storms are too heavy.
I tried to hide my rover behind rocks, under overhanging rocks, nothing helped to prevent damage. It looked like the storm was blowing through the solid rocks, because the first things that broke, was the left middle wheel at my small rover, even it was near the rocky wall and there was no direct exposition to dust, sand and so on.
Suggestion: How about a feature, that the tech-tree will collapse to all need research, if you click on one research goal in the list on the left side of the screen?
And where I can hold now my rover mass, praying to the holy MRO in orbit? XD
(Sorry, I couldn't withstand)
cky2250: You're wrong. Scripting (not programing!) will be a important part of the hardcore mode and that's also a part of content.
@ivanwfr: I know what to want to say, as member of the German community translation team, I can only ask you for being patient. Everyone is seriously working on ToM.
B2T: I suggest you to take a look at the fanmade "Kerbal OS (KOS)" addon/plugin of Kerbal Space Program. It's a "simple" scripting language written in C#.
The syntax is easy to use. That would people making able to write scripts for the rover or lander without learning any complex stuff to make a rover driving 10 meters in one direction
cky2250: Wow, that was so unnecessary... Read, think about, read again, think again, vote down, if you don't like a suggestion and leave it, if you haven't to say anything constructive.
@Loophole: I think in scale it's OK. But that isn't really something I would change now, because the game has a lot of gameplay related bugs.
I think cky2250 and r00f have points, but I think ingame is a little bit better, because it fits more to the ingame sounds and the game can lower the volume of the player by itself, if there are some urgent informations.
For myself I like the player in Euro Truck Simulator 2.
Nice idea so far, but I think ToM needs to be ToM and not more KSP.
I fully agree to the daytime in normal mode. First time I started career mode I was totally confused about the nighttime on Mars.
In Hardcore, the daytime should really depend on actual time at landingsite.