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FoxHoundSWE
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User Since
May 24 2013, 3:23 AM (330 w, 22 h)

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Aug 10 2019

FoxHoundSWE renamed T83355: TrackIR head movement STILL not synced in multiplayer from TrackIR head movement still not synced in multiplayer. 1.5 years later. to TrackIR head movement STILL not synced in multiplayer.
Aug 10 2019, 1:28 PM · Arma 3
FoxHoundSWE added a comment to T83355: TrackIR head movement STILL not synced in multiplayer.

Is there a reason this hasn't been fixed or even looked at? It is a massive immersion breaker and makes it impossible to tell which way someone's looking.

Aug 10 2019, 1:26 PM · Arma 3

Jan 31 2017

FoxHoundSWE added a comment to T83355: TrackIR head movement STILL not synced in multiplayer.

Would a better description or a video help in making this higher priority?

Jan 31 2017, 1:46 PM · Arma 3
FoxHoundSWE renamed T83355: TrackIR head movement STILL not synced in multiplayer from TrackIR head movement not synced in multiplayer. to TrackIR head movement still not synced in multiplayer. 1.5 years later..
Jan 31 2017, 1:45 PM · Arma 3

Jun 16 2016

FoxHoundSWE changed Severity from severity:none to severity:major on T83355: TrackIR head movement STILL not synced in multiplayer.
Jun 16 2016, 3:38 AM · Arma 3
FoxHoundSWE updated the task description for T83355: TrackIR head movement STILL not synced in multiplayer.
Jun 16 2016, 12:55 AM · Arma 3
FoxHoundSWE added a comment to T83355: TrackIR head movement STILL not synced in multiplayer.

Since this hasn't been fixed yet are we to assume it is intended as part of network optimization or has it just been forgotten? It's an important part of immersive gameplay and there's no reason for it to have been removed when it's still present for mouse look.

Jun 16 2016, 12:50 AM · Arma 3

May 10 2016

FoxHoundSWE added a comment to T83355: TrackIR head movement STILL not synced in multiplayer.

This has been working perfectly for years and in multiple games. What happened?

May 10 2016, 11:35 AM · Arma 3
FoxHoundSWE edited Steps To Reproduce on T83355: TrackIR head movement STILL not synced in multiplayer.
May 10 2016, 11:35 AM · Arma 3
FoxHoundSWE edited Steps To Reproduce on T81241: Stance adjust and stance keys pressed together cause character to enter tactical pace.
May 10 2016, 10:24 AM · Arma 3
FoxHoundSWE added a comment to T81239: Stance modifier key missing.

I also had a great setup where I had the stance keys bound to "Adjust". This meant I simply held down my desired stance and could adjust stance without issues. The issue I have now is that I have to create multiple-key binds such as Left Ctrl(Crouch)+W(A,S,D) which add a delay for checking key presses and also makes them behave strangely when pressed in opposite order. I appreciate that many will prefer this new method but I would prefer if it both options could coexist.

May 10 2016, 10:24 AM · Arma 3
FoxHoundSWE added a comment to T77845: Glitching into everything because of the rotation point..

I'm curious as to why the change was made at all. From what I've seen the centered rotation axis is preferable in a majority of cases. My biggest issue with the current stable branch implementation is rotating on stairways and entering a falling state. That never happened with the centered one, did it?

May 10 2016, 8:36 AM · Arma 3
FoxHoundSWE added a comment to T77845: Glitching into everything because of the rotation point..

It is now finally resolved in dev-branch. Here's hoping for 1.50.

May 10 2016, 8:36 AM · Arma 3
FoxHoundSWE added a comment to T77305: Character clipping because of rotation axis..

It is now finally resolved in dev-branch. Here's hoping for 1.50.

May 10 2016, 8:23 AM · Arma 3
FoxHoundSWE added a comment to T77305: Character clipping because of rotation axis..

From what I can tell this isn't fixed in dev-branch 1.49.131612 (Please confirm). Has there been a regression? I also couldn't find it in the changelog but I don't know when it was supposedly fixed and may not have looked close enough.

May 10 2016, 8:23 AM · Arma 3