Head movement is not visible for other clients in multiplayer games if done with TrackIR while on foot. Using the free look bind however works and results in head movement being visible for everyone. Head movement in vehicles is synchronized so it doesn't appear intentional.
Description
Details
- Legacy ID
- 2194453318
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Multiplayer
Have two people join the same server. At least one needs TrackIR for head turning.
This person's TrackIR head movement will not be visible to others on the server and he will instead appear to simply face forward.
The intended behaviour is visible while in vehicles where head movement is synchronized.
Event Timeline
This still isn't fixed in dev version 1.55.133365. TrackIR head movement is synced inside a vehicle.
Since this hasn't been fixed yet are we to assume it is intended as part of network optimization or has it just been forgotten? It's an important part of immersive gameplay and there's no reason for it to have been removed when it's still present for mouse look.
Please have a look at this.
If this is just a flag having been disabled, please fix it. If it takes more effort please just let us know here.
Is there a reason this hasn't been fixed or even looked at? It is a massive immersion breaker and makes it impossible to tell which way someone's looking.