- User Since
- Mar 5 2013, 8:49 PM (370 w, 10 h)
May 10 2016
May 9 2016
Just a small addition to this for vehicle behaviour, apologies if its already mentioned, I did scan the posts..
When a vehicle gets stuck, or is attempting to turn around, it clearly has trouble deciding which way to go, whereas a 3 point turn style of moving would possibly cure a few of these issues.
If the driver decides that moving forward isn't getting him anywhere, which occasionally happens, then he will full lock in one direction, reverse, straighten his wheels then full lock in the same direction, thus driving straight back to where he was, repetitively.
If he was to reverse (full locked in one direction) then drive straight or full lock in the opposite direction, the majority of stuck vehicle cases would be reduced.
Also, why on earth do the AI continue to struggle forward when they have no tyres whatsoever :)
Has anybody managed to script re-adding support, I have tried creating all the supports modules via script which works for the initial spawn and then re-creating / syncing to the new unit upon respawn to no avail.
The best I get is the notifications that support is available, the initial menu showing types of support, but no support providers (virtual) to make use of it.
I hope BIS get round to fixing this.
Multiple reports already exist for this:
Mirror flickering related report:
Not meaning to be the bug report police or anything, but the same (or very related) issue exists a lot already, it would prob be more helpful to vote up / or comment on existing issues.
Which is also related to : http://feedback.arma3.com/view.php?id=436
I think I get what your saying, but assigning Alt for Free look and Adjust at the same time will surely limit movement whilst trying to free-look, i.e running around and scanning the horizon, since adjust uses W / S also.
Since it is already possible to rebind these keys to your liking (perhaps not my liking) then I don't see a reason for it to be addressed by the dev's when its already possible.
Unless of course I am mistaken.
"Choosable Crosshairs (between Arma 1/2 or 3 should be the best Option)"
Which in my opinion would create an unfair advantage given to anybody using the old crosshairs, unless it was set specifically by the server or avail in single player only.
I prefer the new crosshairs over the old.
I cant believe this bug isnt sorted out yet, considering how many things make use of PIP in Arma 3. 7 months since reported above and still no fix in sight.
My GTX690 is single card, dual GPU. Yes, SLI applies to you too :)
"Definitely an SLI issue, I had the same problem in Take on Helicopters.
If you disable SLI in your video card control panel, flickering issue disappears.
Can anyone else confirm that?"
I can confirm also, turning off SLI (multi gpu mode) does indeed stop the flickering.
Same here, GTX690