User Details
- User Since
- Aug 28 2015, 2:02 AM (481 w, 3 d)
May 11 2016
Hunger, thirst, health, blood, and body temperature do not update unless you switch servers or relog. This will cause you to over/under drink, eat, and be completely unaware of your health until you do so. You can also just randomly die if you play in the server until your player runs out of health, blood, or whatever. It seems that the status is being applied to your character, but none of it is rendering or showing on your status messages.
Yeah, I have my tent on a server that has been like this for over 24 hours...
May 10 2016
I had this exact same thing happen to me... unless... you are the person I was with when this happened.
Heard the shots near Vibor military base (very distinctly MP5 sounds) and started running east... kept running and running... kept hearing the shots... ran all the way to Gorka before giving up.
It happened on another server only about half an hour later.
This works on both experimental and stable servers.
It will not cause a player to come back from the dead (i.e. - throwing a splint because your friend died will not bring him back to life in the next server you join).
If you are injured or damaged or your inventory is changed, it will cause a bit of a rewind to approximately 30-50 seconds before the splint was thrown (i.e. - throwing a splint because your friend was just shot in the leg will return him to his state approximately 30-50 seconds before the splint was thrown).
you said that this should "already be fixed since DEV 132618"
First... I don't have any way of knowing when past DEV branch releases happened.
Second, yes I am able to reproduce them in the current 1.50 game... which is the version that matters to your players. I mentioned in my previous comment that I had heard it was going to be fixed when 1.52 dropped, but that still hasn't happened yet.
If you could simply confirm that it has been fixed in 1.52, and possibly give some sort of expected release time frame for that patch, that would answer my question.
Yay! Fixed! It only took you guys 12 days to resolve a game breaking issue!
YES!!! ARE YOU KIDDING ME!?!?!? DO YOU GUYS TALK TO EACH OTHER??? ASK DWARDEN WHAT HAPPENED TO ALL OF THE EXILE SERVERS LAST WEEK! ASK ANY OF THE ALTIS LIFE SERVERS WHAT HAS BEEN HAPPENING TO THEM!
Haven't heard anything all day... not a question... not an acknowledgement... I'm not saying this is the case... but if the plan is just to ignore this and hope people don't figure it out... well, you're a little late. I know of a couple people that also heard about this and they've been pretty much constantly crashing Altis Life servers since they heard about it. They think it is hilarious. They plan to publish this on Monday-ish.
I talked to them and pointed out that it is obviously the weekend, and you are probably not going to look at this until monday.
Is there any update on this? I've heard that it was going to be fixed in 1.52... but it's Wednesday now and I haven't heard anyone say anything about the release for that patch.
Is this a joke?
Ok... well... sorry... I tried... they published it anyways... http://pastebin.com/BPzqXK56
My buddy asked me to add this to the ticket, so here goes. It is copied and pasted from teamspeak chat, so bear with me please:
...but i know what causes the buffer overflow
https://community.bistudio.com/wiki/BIS_fnc_saveInventory
https://community.bistudio.com/wiki/BIS_fnc_loadInventory
the way that these functions are instantiated withing the missions
causes the inventory of one bag to be listed in another
when you try and remove the bag outta the bag im not too sure what happens but that sets it up im pretty sure
i think thats the save inventory
function
then when you grab it the way the loadInventory is pushed to the stack is what causes the fatal overflow
It appears that using the system memory allocator may have been the cause. I have played for about 10 hours since I removed that from the launch parameters and not had a crash. While I was having the issue... I was getting crashes anywhere from once an hour, to once every 10 minutes. Thanks guys
Oh damn, didn't even notice. Fixed that too. Thanks.
It occurred at random. It occurred while flying helicopters and planes, while running, while shooting, and pretty much anything else. It has also occurred in unmodded play. Removing the malloc=system launch parameter seems to have fixed it so far. It has been several hours since I did that and I have not had a CTD since.
Still no updates on this? I'm up to about 50 crashes now...
I've been having the same exact issue many times. The crash dump folders for this crash are all approximately 8400 KB which is larger than the allowable file upload.
I have uploaded the files and linked them below. This is not a report for every single time, but this is about a third of the total instances.
https://www.dropbox.com/s/txlgdaxf88nxkqm/ArmaReport_Log_20150828T143101_flippinthompson.zip?dl=0
https://www.dropbox.com/s/v6k2f2wgukhgasy/ArmaReport_Log_20150827T195549_flippinthompson.zip?dl=0
https://www.dropbox.com/s/deblf2tiwlrsf0k/ArmaReport_Log_20150827T194514_flippinthompson.zip?dl=0
https://www.dropbox.com/s/um1zau2i50e97q4/ArmaReport_Log_20150827T040137_flippinthompson.zip?dl=0
https://www.dropbox.com/s/ah5spbrx4hvg553/ArmaReport_Log_20150827T035634_flippinthompson.zip?dl=0
https://www.dropbox.com/s/x0lfynnuzukcwv7/ArmaReport_Log_20150827T000008_flippinthompson.zip?dl=0
@Adam, I thought this thread was incredibly explicit in describing the problem. They even updated the thread today to specify that you fixed goats and chickens.
"1: Open attached Mission in Editor
2: Start
3: see what happens
Update:
Goats and chickens working now, but dogs still stuck."
What are the odds that they are just ignoring this because they don't know how to fix it?