- User Since
- Mar 9 2013, 1:21 PM (383 w, 18 h)
May 10 2016
I haven't had crash in a while so it can just be closed.
Just had the same crash... same error
My suggestion for this is to make a single animation for a fall which is a typical legs together fall - arms gradually go up to the sides. (as most falls are from the user falling off something). The next part of the animation will be determined on what they land on - if water, the animation can transition into the water swimming. If land there will need to be the animation of landing on the two feet, going down into a low squat (forced from gravity) then from that a standing transition to the normal stance.
May 9 2016
I would accept a collision with the wall remove the particle. While it would take the initial check to see if it was it, it would remove the particle from memory.
Edit: Or they could just stop the velocity of the particle and remove the check and make the particle slightly bigger. Obviously, there would need to be some testing to find the best solution.
Yeah, this is going to be hard to get around. They are using a cylinder with a rain effect around the helicopter. They do the same with infantry but you don't notice as much because they guy is so close to the ground.
There are three of these, please close two.
If this is about 3rd person view there is an issue that needs to be addressed. You can tac move and shoot in first, but in 3rd it stops you.
Confirmed. Also, the running animation breaks into a one armed T-1000 run.
Didn't vote, but this probably won't happen. If you'd like it to happen, please feel free to learn sqf and code it up.
Smoke travels through walls/objects. It's a little odd to see.
This is a duplicate of 0001010 as well