User Details
- User Since
- Mar 13 2013, 11:19 AM (607 w, 3 d)
May 10 2016
The game still crashes every day every mission in multiplayer. Noticed during the night missions it crashes very early into a game... much earlier than day missions.
Upvoted.
Agreed with AppLeNaToR.
Fade-to-black would be the better representation of fatigue.
Or as an option: blur could appear on the edge of the screen in form of oval gradually dissipating to the center (center should always be normal) so player wont completely loose the focus but get it much more narrower during fatigue as my personal life experience tells me. Imagine modern racing game - concept the same.
Seem stable enough now, thanks. Can close the topic. I believe it is something to do with scripts and the editor. Because some of the servers do crash my ArmA from time to time, but some are running smooth for all day without a glitch.
Crashed again after an hour of play. MP/usermade/no mods
25/03/2013
OK, just confirmed another crash. Second try - second crash. 2 minutes into MP/user made/dedicated. Something called domination or so...
25/03/2013
Also, tried to play default escape from Stratis/MP, there was no crashes on that, however after 20 minutes gradually I went into very low fps rate and eventually I ended up with lost connection to the server...
Yeah, sorry. It was MP/user made/ on dedicated. But can't remember which server or what mission.
Uploaded!
No extra mods were installed. I did get couple of "freezes" and black screens today. Played 'Whole Lotta Stratis' MP missions and I noticed, as long as I didn't trigger inventory/dialogs stuff I could play as long as it goes...
Agreed with ScratcH334. Should stay like it is. Every class has its purpose and I support this idea.
Also I would like to see some very little bonuses for corresponding classes.
In general one class should have their equipment/weapons sightly better handling to other classes and vice versa.
Also, I would like to note to server-runners, there are some options in the "Master.Arma3AlphaProfile" located in C:\Users\<USER>\Documents\Arma 3 Alpha\
skillFriendly=0.5; skillEnemy=0.5; precisionFriendly=0.28; precisionEnemy=0.28;
I believe skillEnemy is for reaction time and spotting distance. And precisionEnemy is for shooting accuracy. So if someone could tweak those to check if true. Maybe set skillEnemy to 0.3 (more than enough) and precisionEnemy to 0.05 too see how accurate the AI is.
Agreed with a laywiin. I spent couple of hours tinkering the AI trying to make Stealth Mission. That I found is the enemy awareness of AI depends on the distance between the AI and the player; and the AI's skill (I call it dumbness) regardless the direction of AI. Also AI Skill adjusts the shooting reaction and accuracy as well. All this parameters also transferred to all squad members. Which makes a game play a bit unrealistic.
For example, if I take a SINGLE silenced shot in a direction of the enemy squad (not hitting the enemy) from ~150m considering all the enemies looking opposite of my direction. They all will know my position! The only thing is the skill which delays the action of the AI. If I set their skills to max, I'd be killed barely be able to pull the trigger for second time. So, the only option I found is to dumb down the AI and not grouping them together. Their reaction I did through EH. That is just my personal observation and experience.
May 9 2016
Won't even try to play it any more until its fixed. Being a sniper now makes it even more comical. How the hell in the world it is possible wearing ghillie suit, suppressed MXM, being spotted and SNAP shot killed from say 200-300m? Seriously?
I want to go with a bow and nuclear arrows like John Rambo! Please can you do this? Please, please ^_^!