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Basso
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User Since
Mar 6 2013, 9:33 PM (422 w, 6 d)

Recent Activity

May 10 2016

Basso added a comment to T87297: Gunshot noises from punching and hitting with axe.

Im not sure but those sounds could be placeholders.

May 10 2016, 3:32 PM · DayZ
Basso set Category to category:other on T86547: Flashlight suggestion.
May 10 2016, 1:52 PM · DayZ
Basso added a comment to T86524: DUPLICATE.

Ok. Thanks for info! :)

May 10 2016, 1:50 PM · DayZ
Basso added a comment to T86524: DUPLICATE.

I understand you. This is very annoying feature. Shooting games won't use this kind acceleration. If enemy is behind me, i normally move mouse fast like i do in other games but now i still looking to wrong directon because character won't turn.

May 10 2016, 1:50 PM · DayZ
Basso added a comment to T86524: DUPLICATE.

This is not duplicate. That link report mouse acceleration. I report negative acceleration :) Am i wrong? Acceleration speed character turn if mouse is moved fast and negative acceleration slows if mouse is turned fast. So there is no acceleration at all, acceleration and negative acceleration?

May 10 2016, 1:50 PM · DayZ
Basso edited Steps To Reproduce on T86524: DUPLICATE.
May 10 2016, 1:50 PM · DayZ

May 9 2016

Basso added a comment to T60860: Compass and clock disappear after aiming.

Best thing would be character takes compass to hand and it need put away if you want shoot.

May 9 2016, 10:17 PM · Arma 3
Basso added a comment to T60860: Compass and clock disappear after aiming.

Yeah. Its not bug. JNC got it what i think. Its only annoying to put it back all the time. But really i want too that Arma3 should be 100% realistic war game. Actually i want also that you must put compass or clock away before you can shoot. And i didn't know this is not bug because some other things come back automatically. Like if you aim, start run and when you stop running player aims automatically if aim wasn't cancelled before running. Sprint cancels aim so i think players should need take aim back manually. Sorry for my mistake guys.

Would it be better if character takes compass to his hand and camera zooms to it? That would be awesome. You could run but no firing when using compass.

Ideas?

May 9 2016, 10:17 PM · Arma 3
Basso edited Steps To Reproduce on T60860: Compass and clock disappear after aiming.
May 9 2016, 10:17 PM · Arma 3
Basso edited Steps To Reproduce on T60845: Auto run.
May 9 2016, 10:17 PM · Arma 3
Basso added a comment to T59856: Frames Per second ( not up to gaming standards).

i have same problem with i5 3570K (not overclocked) and geforce gtx660 OC with high settings and wihtout antialiasing.

Edit: And ram 8GB PC3-12800U CL9-9-9-24 (DDR3-1600)

May 9 2016, 7:16 PM · Arma 3
Basso edited Steps To Reproduce on T59852: FPS.
May 9 2016, 7:16 PM · Arma 3
Basso added a comment to T59838: Mp join crashes game.

Yep. I noticed it later that it was wasteland server and then i commented this feedback so you can pass this feedback. I looked up how to remove this but seems like i can't.

May 9 2016, 7:15 PM · Arma 3
Basso edited Steps To Reproduce on T59838: Mp join crashes game.
May 9 2016, 7:15 PM · Arma 3
Basso added a comment to T59838: Mp join crashes game.

Seems like it happens only when connecting wasteland mod. Arma3 servers didn't crash my game today

May 9 2016, 7:15 PM · Arma 3
Basso added a comment to T58966: Insane recoil on weapons.

OMG. This is the way how it should be! You need prone to get more accurate shot. IMO recoil is fine! I hope it will not change!

May 9 2016, 4:10 PM · Arma 3