When you punch or hit a wall with a melee weapon it makes a loud sound that sounds like a loud snap.
Description
Details
- Legacy ID
- 3771023053
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
Event Timeline
the sounds are place holder and so is the wall hitting effect THATS WHY ITS ALPHA !!!!!
Well unlike in the mod swinging the axe don't make always gunshot sounds and i'm pretty sure they are working on it :)
Alpha or not, it is not a normal behave. The devs will know what is normal or what not - better to report, and not a problem, then realise after it is released, right?
Here too, but if you watch videos from Dayz:SA before it was even released you will notice the exact same problem, so they are very aware of it :)
Devs just have more important bugs/glitches/exploits to fix .. and this has pretty low priority (they could basically put a grenade explosion sound there and it still wouldnt attract Zeds).... well.. but it would attract players xD
But still the sound is nice and quiet .so its gonna be replaced with a realistic one as soon as other major bugs are dealt with i guess.
Are you seriously shouting "IT'S ALPHA" on the *BUG TRACKER* of all places, Cobolt?
We know it's alpha, that's why we're reporting bugs to assist the developers.
It's not a gun shot sound, its a bullet impact sound. At the moment that's what it plays for all melee weapons and firearms, But I'm sure they will add more sounds for specific weapons on various object surfaces for almost all weapons later on. At the moment I think its just a placeholder'ish thing, Which works...
What is the point of the idiots on the bug forum whining about bugs that are being reported?
Hello, survivors!
These sounds are indeed placeholders while the correct ones are in the works.
We appreciate the feedback though!
I find this hilarious. I like to scare the shit out of my friends by hitting a wall with my axe, then telling them to take cover. But, yeah that shouldn't be in the game.
Accolyte,
No probs about the place holders. Just want to add they are not consistently being played when using axes/melee. For instance, I can hit a zed or door or wall in pretty much any concrete building and get the "shot", some of the red brick building gets the same, however most green wooden buildings don't seem to give me the "shot". Also it has never been played when out doors.
Knowing this, my friend scared the crap out of me while I was looking for snipers by axing the ground right next to me. After jumping out of my skin and giving him all hell for messing with me... we actually did get shot at, but I thought it was him again... then I was dead.
Different placeholder sounds would be AWESOME in the meantime :)
This explains why i thought someone shot at me at closed range while i tried to swing my axe at a invisible zombie!
Scared the shit out of me when my friend was axing a zombie and he had hit the wooden fence next to him and it not only made a gunshot sound but, looked as if it had made a bullet hole in the fence as well.
Hi,
this is still open. Sounds are gradually being worked on. There have been some recent improvements, but there are more coming.
just hit the fence accidentally a few times with my pickaxe while fighting a zombie and gunshot richochet sounds occur. highly reproducible AND Cobolt we KNOW its ALPHA, That's why we keep updates on it......
Played Friday (8 Aug) and Saturday (9 Aug), still a problem, just to keep you posted - thanks
Hi survivors,
we looked into this and noticed some problems persisting. Those have been brought to the developer's attention.
Regards,
Andy