Another small experience optimization: when changing the OBJECT, I pressed 2, but it displayed 5, restricted to a minimum value of 5. PIP also has a minimum value of 200, but it can be normally inputted; it only changes to the minimum value of 200 when losing focus. The experience of changing the OBJECT is not good.
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Right, as usual didn't even think of that.. Obviously we'd need a way to use another soundset for subsonic ammo when suppressed.
How about additional config token into the mag class, something like onConflictSoundTypeIndex, which you could use to define soundTypeIndex used in case of magazine and muzzle device conflicting. 馃
Pls fix
Fri, Jun 20
This is a big issue on all official warlords servers! It is even more unbalanced now, cause blufor attack helo is stripped of skalpels. Either mission or default helo loadout has to change!!
Thanks again!
Thats a issue we suspected, thanks for confirming.
But stringtable.bin should work the same, so it should not actually be a problem?
We'll fix it soon-ish that it keeps both xml and bin
You are loading CBA mod 4!!! times
You have "A3_GPNVG18" twice, I don't know from which mods
You have "WW2_Assets_c_Characters_Americans_c_US_Rangers" twice
You have "re_rhsusf_hide_stuff" twice
I have found a solution. I have imported a backup from 3 months ago, the whole Arma3 directory. After the start a few mods were updated and since then the game is running again.
First of all thanks for the response.
Can you explain what you mean by "not binarized correctly" ? What does "incorrectly" mean?