In the Builder, it also shows objects 127 on the layer, but I don't see them anywhere, they are probably out of range, since the height is zero everywhere in the configuration, but I may be wrong.
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Today
I am attaching the generated files.
Update:
It happens on the specific mapframe settings and also causes often crashes with packed map into pbo and testing on local server.
Hello fraky.
We will require more information in order to produce this problem.
Could you please share the file that you are trying to import and the project in terrain processor?
Do you have this issue across various servers or just one specific? And can you try experimental if you experience this there as well?
Resolved for 1.28
Resolved for 1.28
Resolved for 1.28
Resolved for 1.28
Resolved for 1.28
another week, will we get some feedback??
on 1.,26 all be good, after update to 1.27 server start random crash with that error
Program: D:\DayZServer4\DayZServer_x644.exe
Reason: Access violation. Illegal read by 0x7ff611825d71 at 0xa8
Resolved in 1.28
Its working good in 1.26 and 1.27, can be closed, thank you.
similar problem
Yesterday
I've had this happen twice now since the latest patch.
I ask for your permission, but I took the liberty of adding these observations, as I believe they would be relevant should there be interest in enhancing the immersion already discussed. I also want to express my agreement with all the previously mentioned points, as they accurately highlight the aspects that currently make the gameplay feel less immersive. The Alpha version of DayZ had a much more immersive PvP experience, where combat felt weighty, methodical, and grounded, reinforcing the survival atmosphere that defined the game.
In T189290#2779371, @bzed wrote:@cwagn are you using Linux on your server?
4 years and no response?
Han podido solucionar el problema me pasa lo mismo?
I gave 1.27 from experimental a quick try and it seems this issue is solved there already. Thanks for the quick fix!
Im not sure why i cannot play
Hopefully this gets taken care of soon! Would really be nice.
In T190441#2780429, @Geez wrote:Hello CheeseDealer.
We would suggest to disable Steam cloud sync, delete your DayZ documents folder and then verify the game data.
Regards,
Geez
Sat, Mar 29
Is it possible it's working in diag exe and that you guys were using that for the testing? Because I can also confirm it's not working and wasn't working at that time.
Fri, Mar 28
@Geez any updates ?
In T190461#2780662, @Nate_LapT wrote:find/make a knife and cut up the body.
Long time issue. I hate when AI, Bodies, loot falls within collision objects.
Did the server wipe after the last update? Wasn't it that area that was reworked?
find/make a knife and cut up the body.
Long time issue. I hate when AI, Bodies, loot falls within collision objects.
Bump
The RoadTripNG mod is the easiest to test this issue. The only dependency that it has is the CF mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2354568600
it will be some patch for DayZ to 1.27 because it's weird. This server crashes completely but the mods don't crash, only the "DayZServer_x64.exe" application
lbt file has these lines:
objects
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206887.273772 0.000000 7354.000197 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206893.254793 0.000000 7354.476908 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206899.239139 0.000000 7354.909770 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206905.227930 0.000000 7355.275470 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206911.223128 0.000000 7355.507445 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206917.222863 0.000000 7355.511689 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206923.220471 0.000000 7355.347188 0 asf1_6
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 206929.214256 0.000000 7355.075028 0 asf1_6
Hello CheeseDealer.
We would suggest to disable Steam cloud sync, delete your DayZ documents folder and then verify the game data.
Regards,
Geez
In T189923#2779961, @Gooon wrote:@Geez What else can we do to help you investigate this?
Hello onemantooo.
Unfortunately we cannot prioritise debugging user content/mods over the work on the vanilla version of the game.
Regards,
Geez
Hello Skara.
This is caused by some problematic mod. You will have to isolate the issue by trying to disable mods one by one to find out which one is causing it.
Hello everyone.
Do you still experience this problem?
Hello RedFalcon.
We will need the exact car mod where this issue is reproducible.
We also need as few as possible mods dependent on it so we can easily reproduce the issue.
In T190295#2778183, @Nate_LapT wrote:I've recently started playing with sGunplay and love how it has the dynamic crosshair. Hip fire should never be accurate past close encounters.
Its so easy currently to center dot aim I've found this quite enjoyable to slow down and actually aim like the survivor I am and not some 20 year vet ranger.
@Geez Hello Geez, sorry for the ping, but I updated the ticket as I felt I could have been unclear about what my problems exactly were with the Stable/current version of the game. I took the liberty of adding comparison videos to illustrate and annotate those issues much better, so I hope it helps the development team clarify what the discrepancies are between the current version and the alpha version.
I can confirm using vanilla with no mods gardening is currently bugged. you can fertilize the plot but after harvesting you have to log out otherwise you can not fertilize the plot again. its a visual bug or both. been this way since last patch.
In T189923#2775101, @oldmann1991 wrote:we found a way to stop the crashing. we have removed all the revolvers (No matter If modded ones or the Vanilla one). Since that we dont have issues anymore. Try it maybe it will help you too. BUT we still have other fsm errors that are not related to the
revolvers, those dont crash the server.
Thu, Mar 27
Try installing the cf mod. The cf mod team made a fix for the issue, use if you have a paid server host. If you have a Linux server do this https://github.com/bzed/dayz-append-fix/tree/main
seems like many have the issue, hopefully this gets resolved soon and we get a proper response
Any update to this?
void SaveCurrentFSMState(ParamsWriteContext ctx) { if (m_fsm && m_fsm.IsRunning()) { if (m_fsm.SaveCurrentFSMState(ctx)) { if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); } } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved."); } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType()); }
I was trying to spawn a new Player with Man man = g_Game.CreatePlayer(ident, old.GetType(), old.GetPosition(), 0, "NONE");, then kill the old player in the DB and select the new player and move all items and stats over to the new player. The problem is, that I now get an error when saving the new player, because the playerID and charID is not set when the player was created like this. When I respawn, it works fine, so there must be something, that is executed in the engine to set the playerID and the charID on respawn, which doesn't seem to happen anywhere in the scripts.
This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.
@Geez zero response here for days, weekend is coming. we want some action on this please or at least recognition of the issue so we can communicate with the players.
@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception
Happy to hear! Closing the ticket :)