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Sep 11 2018

sh4dow added a comment to T127526: Markers disappear in End Game spectator free camera mode.

I'd like to point out again, that an exact description of the (likely) source of the bug is given in https://forums.bohemia.net/forums/topic/185591-end-game-spectator-feedback/?page=2&tab=comments#comment-3261564
and that ACE3 have fixed that exact same bug in their copy of the EG spectator system here a year ago: https://github.com/acemod/ACE3/pull/5868.

Sep 11 2018, 10:55 PM · Arma 3

Aug 22 2018

sh4dow added a comment to T126516: synchronizedObjects only works with "intelligent" objects.

Hi, thank you very much for looking into this!

Aug 22 2018, 4:45 PM · Arma 3
sh4dow added a comment to T126516: synchronizedObjects only works with "intelligent" objects.

If I remember correctly, this used to work in previous arma versions.
However it does not work anymore.

It is no longer not possible to use synchronizedObjects for empty vehicles or buildings.
This is an undocumented change and possibly a bug.

Aug 22 2018, 11:56 AM · Arma 3

Mar 3 2018

sh4dow created T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Mar 3 2018, 9:44 PM · Arma 3

Feb 22 2018

sh4dow added a comment to T127759: Virtual Spectator: entity list not working properly in multiplayer.

The underlying issue seems to be that some eden attributes are using setVariable without the public parameter, and eden attributes are only executed on the server.

Feb 22 2018, 6:05 PM · Arma 3
sh4dow renamed T127759: Virtual Spectator: entity list not working properly in multiplayer from Virtual Spectator: entity list not working in multiplayer (with dedicated server) to Virtual Spectator: entity list not working properly in multiplayer.
Feb 22 2018, 12:34 AM · Arma 3
sh4dow created T127759: Virtual Spectator: entity list not working properly in multiplayer.
Feb 22 2018, 12:26 AM · Arma 3

Feb 4 2018

sh4dow added a comment to T117142: Make Eden editor use setGroupIdGlobal.

I can confirm this issue.
The Eden callsigns do not work in multiplayer. They are only set on the server.
I have attached a mission to test this:


In this mission there are several groups and a script that uses sideChat on them every few seconds.

  • One of the groups has this setGroupId ["NATO DC -"] in the groups init field. => This works in multiplayer.
  • One of the groups uses the Set Callsign Module. => This does not work in multiplayer.
  • The other groups use the Eden callsign settings. => This does not work in multiplayer.
Feb 4 2018, 3:08 PM · Arma 3

May 26 2016

sh4dow renamed T116712: attachTo does not work properly for flying vehicles with AI vehicle crew from attachTo O_UAV_01_F does not work properly to attachTo does not work properly for flying vehicles with AI vehicle crew.
May 26 2016, 5:52 PM · Arma 3

May 22 2016

sh4dow added a comment to T116712: attachTo does not work properly for flying vehicles with AI vehicle crew.
May 22 2016, 1:19 AM · Arma 3
sh4dow updated the task description for T116712: attachTo does not work properly for flying vehicles with AI vehicle crew.
May 22 2016, 12:32 AM · Arma 3

May 21 2016

sh4dow created T116714: drawIcon3D does not work with switchCamera.
May 21 2016, 6:53 PM · Arma 3
sh4dow created T116712: attachTo does not work properly for flying vehicles with AI vehicle crew.
May 21 2016, 4:14 PM · Arma 3