I’ve also run into this issue and would appreciate you guys taking a look at it.
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Jun 24 2024
Jun 24 2024
iceblade122 added a comment to T181668: GetInventory().CreateInInventory(...) doesn't respect CanReceiveItemIntoCargo.
Jan 23 2023
Jan 23 2023
iceblade122 added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
The problem with the workaround is that you end up with a ridiculous amount of classes. For example, if I want to have 3 camo variants and 3 plate variants, I need 9 classes. If I want 10 skins and 4 plates, I need 40 classes. Sure it’s doable; but it’s a hacky way of doing it.
Jan 21 2023
Jan 21 2023
iceblade122 renamed T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation from [Feature Request] Add GlobalArmor of Attachments into the Hit Calculation to [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
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