Can confirm for PC too. I just tested with only CF and VPPadmintools and plants get stuck in whatever growth stage they were in prior to the restart.
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Mar 1 2025
Mar 1 2025
Feb 21 2025
Feb 21 2025
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
Feb 1 2025
Feb 1 2025
@Geez I'm not sure the last issue you merged into this one is the same issue since this thread was created before 1.27. For me, it's only in 1.27 experimental that I can't water plants. The slots do get watered by rain though.
Jun 24 2024
Jun 24 2024
iceblade122 added a comment to T181668: GetInventory().CreateInInventory(...) doesn't respect CanReceiveItemIntoCargo.
I’ve also run into this issue and would appreciate you guys taking a look at it.
Jan 23 2023
Jan 23 2023
iceblade122 added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
The problem with the workaround is that you end up with a ridiculous amount of classes. For example, if I want to have 3 camo variants and 3 plate variants, I need 9 classes. If I want 10 skins and 4 plates, I need 40 classes. Sure it’s doable; but it’s a hacky way of doing it.
Jan 21 2023
Jan 21 2023
iceblade122 renamed T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation from [Feature Request] Add GlobalArmor of Attachments into the Hit Calculation to [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
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