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May 10 2016

anderson2981 edited Steps To Reproduce on T78465: First Person Perspective ( 1st person ) - Zoom related issues - mounted and dismounted.
May 10 2016, 8:52 AM · Arma 3
anderson2981 added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

The trashcan (dumpster) shadow glitch through the wall.

May 10 2016, 8:48 AM · Arma 3
anderson2981 added a comment to T77276: Player sent flying when near building wreck.

already been fix supposedly - http://feedback.arma3.com/view.php?id=18757

May 10 2016, 8:23 AM · Arma 3
anderson2981 added a comment to T72222: Frames per second issue in all maps after 30min or an hour of play.

actually i was on a city life server on altis when i first noticed it...hell i played that same server before the above mentioned update for 4 hours straight with over 50 players...no fps issues...now after the patch i cant play any longer than 30 minutes on any server without having severe frame rate issues.

i noticed my memory for arma3 in task manager just keeps increasing and increasing and i think that there might be a memory leak or something. i am by no means an expert on anything computer related.

May 10 2016, 6:07 AM · Arma 3
anderson2981 edited Steps To Reproduce on T72222: Frames per second issue in all maps after 30min or an hour of play.
May 10 2016, 6:07 AM · Arma 3
anderson2981 added a comment to T70150: [Feature request] Filter for game settings in the MP server browser.

why the hell hasn't this been addressed* (happy\/?)....ffs

May 10 2016, 5:02 AM · Arma 3
anderson2981 added a comment to T63875: Make sprinting realistic.

its not about ai...it's about multi-player....and its fucking ridiculous that this isnt one of the most important issues that needs to be fixed with this game ASAP.

May 10 2016, 1:03 AM · Arma 3

May 9 2016

anderson2981 added a comment to T60820: Water stops bullets instantly.

hey author, i think you should test it. get a gun...any gun and a clay target.
put clay target in 6in of water perhaps a puddle
then submerge loaded gun in water.
take gun out of water and get about 5 meters back and shoot clay target.
if clay target breaks and your gun doesn't malfunction try a foot of water and repeat.
then report back with video evidence and that should prove everything to everyone. thx.

disclaimer: i am not responsible for anything that may happen to you during this experiment. thx again

May 9 2016, 10:16 PM · Arma 3