Any feedback on this? There is a great number of mods who's developers create single mods, but don't allow repacking, which transforms the game into something entirely different. Obviously would be great if the mod developers would allow this (or even rename their mods to something smaller), but that's going to be like wrangling cats.
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Sep 19 2021
Apr 28 2021
In T157911#2183341, @mrdarn wrote:In T157911#2183338, @TheJebusLizard wrote:Stockholm syndrome up in here 馃槀
We do appreciate the work Bohemia staff. More transparent communication would increase confidence in your teams though 馃槈
You mean you don't know?
Stockholm syndrome up in here 馃槀
This is why you鈥檇 want them to be a little more transparent about what is going on behind the scenes, csokepedro. They don鈥檛 have to tell us everything, but they could be less opaque about what is wrong / what they鈥檙e doing to fix it.
Apr 26 2021
It鈥檚 already known that running a server without signature verification allows others to load unsigned code - which itself is a security issue, and people are now running servers without signature verification.
Very difficult for me to comment on the specifics of your individual server鈥檚 load out, and the issue the individual players are experiencing. Especially given huge popularity of the DZSA launcher, which itself has been responsible for not loading DayZ community server load outs correctly after the 1.12 update - issues I鈥檇 level at the DZSA launcher itself not handling things 100%.
No problem csokepedro.
Apr 24 2021
As far as the complaints go, and suggested fixes, nothing seems to have resolved the issue. Pretty sure I've attempted to resolve this (going by what others are saying worked for them). I've altered every file on a local DayZ server using a 'test_cube' mod that I created, and the validation issue persists. Any chance bohemia staff can provide us an explanation we can work, with while we wait for the hotfix, so we might be able to work around the problem?