I would like to second this report. Upping the maxmem to 6144mb (out of a total of 8gb) seems to delay the crash. When launching a new mission (Pilgrimage SP) I can play without trouble for about 1hr, then it CTDs. When I load the last savegame it CTDs within 2-15mins. Constantly.
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May 10 2016
May 10 2016
DigitalCenturion set Category to category:terrainprocessor on T84192: Feature Request: Could terrain processor process a BMP file/mask and automatically create a shapefile.
DigitalCenturion added a comment to T82916: Game Crashes with Error Instruction at 0x01df34338 referenced memory at 0x000000d8. The memory could not be read..
DigitalCenturion added a comment to T81299: Terrain Builder refuses to generate layers at certain settings, no way to debug.
Works like a charm. Many thanks!
DigitalCenturion edited Steps To Reproduce on T81299: Terrain Builder refuses to generate layers at certain settings, no way to debug.
OK, perhaps it is related to some road related scripting commands rather than pure number of AI?
Is your AI trying to pathfind or are they just spawned?
I will try to make a game-breaking mission, but in the mean time it is readily apparent in larger dynamic missions like DUWS or Pilgrimage:
http://forums.bistudio.com/showthread.php?173058-SP-Pilgrimage
http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-(DUWS-alpha0-1)
DigitalCenturion edited Steps To Reproduce on T81268: Large roads.shp file causes memory issues and CTD.
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