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May 10 2016

Turambar added a comment to T91592: Instant Death Glitch (Inside Buildings on 2nd or higher level).

Happened to me just this morning. Was standing still in militatry office building in the military base east of Vybor. I was in inventory mode, managing my ammo and suddenly died.
On the death screen, there was also written that my leg was broken. There were no players or zombies around and my character was fully healthy.

I would suggest to fix this kind of bugs first before introducing new content. Wall passing zombies, or zomby spawning/movement in general is also extremely buggy

May 10 2016, 6:11 PM · DayZ
Turambar added a comment to T74008: No "play" button.

A hotfix has been published.

May 10 2016, 6:56 AM · Arma 3
Turambar edited Steps To Reproduce on T74009: Interface layout not respected.
May 10 2016, 6:56 AM · Arma 3
Turambar added a comment to T74008: No "play" button.

You need to expend the "Survive" submenu.
And @Dr Death : stop insult people and go look at forums : there are really a lot of people who think the campaign can't be played.

May 10 2016, 6:56 AM · Arma 3
Turambar added a comment to T74008: No "play" button.

A lot of people don't find out how to launch the campaign...

May 10 2016, 6:56 AM · Arma 3
Turambar added a comment to T74008: No "play" button.

For the lambda player, double-click is not evident. I spent near 2 minutes to think to double-click. And all menus (showcases, scenarios) have a "play" button. Why should the campaign menu not have one ?

May 10 2016, 6:56 AM · Arma 3
Turambar edited Steps To Reproduce on T74008: No "play" button.
May 10 2016, 6:56 AM · Arma 3
Turambar added a comment to T73989: Units attack "ennemy" camouflage nets with grenades launchers.

Thanks for the information ;) But "not yet deployed", says the changelog.

May 10 2016, 6:56 AM · Arma 3
Turambar edited Steps To Reproduce on T73989: Units attack "ennemy" camouflage nets with grenades launchers.
May 10 2016, 6:56 AM · Arma 3
Turambar added a comment to T73959: Thermal footprints.

No, because it should be too sensitive, and you could see nothing, because any insect, etc... would be enlighted.

May 10 2016, 6:55 AM · Arma 3
Turambar added a comment to T71949: If a UAV you were piloting crashes, IA friends kill you.

That's strange. It happened to me. Have you used a Greyhawk?

May 10 2016, 5:59 AM · Arma 3
Turambar edited Steps To Reproduce on T71949: If a UAV you were piloting crashes, IA friends kill you.
May 10 2016, 5:59 AM · Arma 3
Turambar added a comment to T71948: Scripting : ammo, magazinesAmmo, someAmmo, etc. don't work with MQ4A Greyhawk.

It works, but we can't use the 2 rounds magazine, only the 6 rounds magazine... which isn't displayed by the magazinesAmmo function.

May 10 2016, 5:59 AM · Arma 3
Turambar added a comment to T71948: Scripting : ammo, magazinesAmmo, someAmmo, etc. don't work with MQ4A Greyhawk.

Up. This bug is quite annoying.

May 10 2016, 5:59 AM · Arma 3
Turambar added a comment to T71948: Scripting : ammo, magazinesAmmo, someAmmo, etc. don't work with MQ4A Greyhawk.

That doesn't work. I think the problem is the SCALPEL and the flares are not recognized as weapons.

May 10 2016, 5:59 AM · Arma 3
Turambar edited Steps To Reproduce on T71948: Scripting : ammo, magazinesAmmo, someAmmo, etc. don't work with MQ4A Greyhawk.
May 10 2016, 5:59 AM · Arma 3
Turambar added a comment to T66798: Blue Flare doesn't work.

I use it only as a "flare mine". Green, yellow,white, red and Cir flares work well, but blue doesn't work at all. Here is a test mission: https://dl.dropboxusercontent.com/u/25124859/mission.sqm

In theorie, blue flares should be behind you. I put the other flares in front of you.

May 10 2016, 2:55 AM · Arma 3
Turambar edited Steps To Reproduce on T66798: Blue Flare doesn't work.
May 10 2016, 2:55 AM · Arma 3