To expand on this; I just did some further testing of how getDLC works. It appears that getDLCs does correctly return each player's owned and unowned DLC (including marksman and helicopters) when executed globally on a server. However, there is no way to provide an additional argument to getDLCs to specify the player to getDLC of. This may be due to a lack of knowledge, but this means I cannot figure out how to get the owned DLC of each player using a loadout script (F3 framework gear script) without somehow creating a list of DLC beforehand and passing that to the gearscript.
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Jun 5 2017
Jun 5 2017
Jun 4 2017
Jun 4 2017
Dec 2 2016
Dec 2 2016
Slowrider8 renamed T120644: Two keys can no longer be used at the same time with one as "Use Selected Action" from Two keys can no longer be used at the same time with one as "Use Selected Action" (DEV Branch) to Two keys can no longer be used at the same time with one as "Use Selected Action".
Nov 2 2016
Nov 2 2016
Oct 21 2016
Oct 21 2016
Jul 23 2016
Jul 23 2016
Slowrider8 changed Severity from severity:none to severity:feature on T117067: Alternative to getDLCs is needed.
Jun 19 2016
Jun 19 2016
Jun 11 2016
Jun 11 2016
Jun 8 2016
Jun 8 2016
Have not had this problem. Try going to controls, and then controllers, then make sure the Trackir is enabled.
Jun 1 2016
Jun 1 2016
May 10 2016
May 10 2016
I tested it facing the other direction so the waves would be hitting the left side, and it still sank that way
May 9 2016
May 9 2016
The devs have already stated that they want to work on this for the full game.
Edit: I was just playing and found some animation files of aiming a weapon while on the side of a chopper (Seemingly the littlebird.) So keep up hope everyone!
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