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May 10 2016

viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

I agree, the FAA for opfor, blufor, and independents should all be visible and place-able in the editor.

In all reality BI likely wont make this change because it would make things too easy. Based the tickets that have been resolved it is apparent that they don't cater to the new people in the community who can't script and mod and don't have hours upon hours of free time to dedicate to learning it, They only cater to the scripters and modders that are working on/trying to finish their game for them.

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

"you will have to use the join-group method, or will have to hand-edit your .sqm file." - " just use SQF to spawn them. "

Ok, but I have never done any of these before (like many of the newer people in the community)...how EXACTLY do I do that? I only have minimal knowledge of scripting/modding. Also I have a life and work so I only have a couple hours each day to try an learn all the things I need to do just so I can make the missions I want to make, so I can play the game how I want...

Or they could enable it and I can skip the learning and just place, make and play, it's kind of funny that in the 320 hours steam shows as the time I've spent in game, I guarantee well over have of that was spent just LEARNING how to make missions that I can play...not actually doing what I bought the game to do in the first place which is make missions and play the game.

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Ok BI what's the deal, latest dev branch had feedback issue fixed it is labeled as priority - none, severity - none with 5 votes up zero down...this has 113 votes up zero down, ton of comments including an example of a moderately experienced editor user having difficulty getting around this issue...apparently there are ZERO ***ks given any suggestions that would improve the use of the editor...no matter how simple they may be.

I wonder how long until they start closing issues with "Resolution: Wait for Community Fix"

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

@Koala this does not work at the squad level I was referring to.

  1. placed Nato Player
  2. csat, c.o.p. = false
  3. fia weapons squad synced
  4. grouped each squad member of fia to csat
  5. preview = they did not attack nato player
May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Thanks for the verification Koala, Couldn't bring myself to reinstall the game to test. It would still be nice to see the previously discussed changes implemented, we shouldn't have to use work arounds and worry about grouping to actually utilize the sandbox aspect of the game.

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

That's handy, but that is a lot of grouping if you want to have multiple squads for large scale missions. Problem with that, probably doesn't work at the squad level, it makes a non-present unit a squad leader, need to test with way point squad movement.

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Between what NMDanny said about guerrilla factions and kylania is saying about having copies of FIA for each faction and having them be place-able in the editor without scripting would be great for mission making, and significantly expand the types of missions we can make without having to do additional and complex scripting that could otherwise potentially and adversely affect gameplay/performance.

+1 for FIA being available for editor placement for each Side! (Opfor, Blufor, and Independent)

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Completely agree with this issue, we need an insurgent force to play against in the game without having to script everything in, this has been one of the worst things about this game from day 1. fighting the guys with the spacemen helmets gets old quick. There is a heightened sense of danger when the hostiles blend in more with the civilian population...which is STILL a whole other issue in itself. Still nothing full about the "full release" of this game.

May 10 2016, 6:13 AM · Arma 3
viper0317 added a comment to T69990: More Wildlife/Nature Stuffs.

I'd rather have a more complete editor, with 3D placement capability.. they still have the same "?" boxes that are nowhere near correct proportion from Arma 2

May 10 2016, 4:56 AM · Arma 3
viper0317 added a comment to T69990: More Wildlife/Nature Stuffs.

If you are playing arma 3 to look at the nature I would recommend you either go outside or go play skyrim instead. there are more important issues that need attention...

May 10 2016, 4:56 AM · Arma 3
viper0317 edited Steps To Reproduce on T69533: Please Fix/Improve/Finish the editor.
May 10 2016, 4:39 AM · Arma 3
viper0317 added a comment to T63780: Introduce new scripting command to return all backpack containers (everyBackpack).

@Killzone_Kid the change is merely asking to flip a switch on something that is already in place, the assets are there but not cannot be placed without scripting, so yes, one month to flip a switch and make something accessible and easier for people who have not scripted before arma 3...people to can't devote hours out of their week to learning how do something just to play the game how they want.

May 10 2016, 12:58 AM · Arma 3
viper0317 added a comment to T63780: Introduce new scripting command to return all backpack containers (everyBackpack).

It must be nice to have them do something about your issue, they ignore the basic ones like http://feedback.arma3.com/view.php?id=14076 that make things easier for the customer to use... :(

May 10 2016, 12:58 AM · Arma 3

May 9 2016

viper0317 added a comment to T58799: Deploying a weapon / proper use of bipods.

2542 votes up, 12 votes down BI's response, look we added ATM booths and playgrounds to altis!!! :D LOL

May 9 2016, 3:53 PM · Arma 3