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Oct 30 2023

Alwarren added a comment to T174656: M48A3 Patton tank has duplicate proxy triangle in the gunner position.

I just tried and I cannot reproduce it anymore. It might have been a one-time glitch, or an update fixed it, but it is definitely no longer there.
Sorry for the false alarm.

Oct 30 2023, 9:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 10 2023

Alwarren created T174656: M48A3 Patton tank has duplicate proxy triangle in the gunner position.
Aug 10 2023, 10:06 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Nov 2 2021

Alwarren created T161708: [Enhancement Request] Allow a procedural texture with text.
Nov 2 2021, 12:00 AM · Arma 3

Sep 6 2021

Alwarren edited Additional Information on T160604: Enhancement Request: Accept a STRING (hiddenSelection name) as the first argument of setObjectTexture/setObjectTextureGlobal and material equivalents.
Sep 6 2021, 10:17 PM · Arma 3
Alwarren created T160604: Enhancement Request: Accept a STRING (hiddenSelection name) as the first argument of setObjectTexture/setObjectTextureGlobal and material equivalents.
Sep 6 2021, 10:15 PM · Arma 3

May 3 2021

Alwarren added a comment to T127823: [Tanks DLC] Incorrect vision mode info in vehicles.

Can confirm. MFD sources "visionMode" and "flirMode" are using the observer's modes (i.e. with head-mounted NVG's visionMode switches to NVG), probably because the MFD (unlike the PIP screen) does not have a reference to the turret and cannot take such. Proposal would be to add turret[] possibilities to the MFD's so they can use the right turret optic as reference. That could also clean up the dreadful sourceIndex selection for ammo and ammoFormat sources.

May 3 2021, 3:19 PM · Arma 3

Apr 19 2021

Alwarren created T157878: isSelected as an anim source for vehicle weapons.
Apr 19 2021, 12:05 AM · Arma 3