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May 10 2016

Dragon01 edited Steps To Reproduce on T66390: Flashlight is very dim.
May 10 2016, 2:39 AM · Arma 3
Dragon01 edited Steps To Reproduce on T66389: Smoke grenades work in the water.
May 10 2016, 2:39 AM · Arma 3

May 9 2016

Dragon01 added a comment to T59506: Vehicle Anti-tip.

Sometimes it does this even if you don't do anything after rolling to the side, just flip it over, don't touch the controls and it'll magically right itself.

May 9 2016, 6:59 PM · Arma 3
Dragon01 added a comment to T59377: Smoke, deployed by smoke grenade, looks the same in air and water..

Something tells me smokes shouldn't work underwater at all. IIRC, they generally contain a chemical compound that creates the smoke, not compressed gas. I don't think this reaction would occur at all in the water, or at least not the same way as it does on land.

May 9 2016, 6:53 PM · Arma 3
Dragon01 added a comment to T58992: Bullet-in-chamber accounting.

Up-voted. I think that ideally, this would be paired with making cocking the weapon a separate action, so that there's no problem when you want to reload a different kind of ammo.
Also, a different, faster animation should be substituted if you've got no rounds left in the mag. At least with an M-16-style mag release, you may push the mag release with your trigger finger while reaching for a new mag with your other hand. If you're discarding the mag, this makes things faster.

May 9 2016, 4:14 PM · Arma 3
Dragon01 added a comment to T58966: Insane recoil on weapons.

I think it needs some adjustments, but nothing dramatic. I've fired a RL AK-47 (while standing) and had somewhat similar accuracy, on the other hand, I'm not a solider and ArmA III doesn't have AKs.

May 9 2016, 4:10 PM · Arma 3
Dragon01 added a comment to T58962: NVGs work underwater..

Ideally, there should be multiple NVG types, including a version for divers. Normal NVGs don't stick to your face like diving googles do and even if they'd work underwater, you won't be able to see a thing.

May 9 2016, 4:10 PM · Arma 3