Yes I'm using waitUntil with clean-up. Problem resolved. How do we check to see if the script completed without the vehicle being destroyed though? Be nice to have a clean up script at end of function.
Thank you for the resolution.
Yes I'm using waitUntil with clean-up. Problem resolved. How do we check to see if the script completed without the vehicle being destroyed though? Be nice to have a clean up script at end of function.
Thank you for the resolution.
Yup. Not working on dev either.
Ah yeah! +1
Great to see this assigned. thank you
Music still not working. Have it happening in main campaign?
Confirmed +1. Politely suggest this should be assigned :-)
It's actually happening in the campaign too. Check out the first episode of Adapt 'Signal Lost'. Kerry says "Area Clear" - lol.
Aha! No wonder - I've been experiencing the same problem +1
I have noticed this problem. Upvoted.
Maybe another alternative would be to have the KIA driver remain on the quadbike and then, when a player wishes to enter the vehicle, the dead driver is either pulled off in an animation by the player (symbolising the extra time it takes to remove the driver) or have the dead driver eject (it would not be so noticeable when the player enters the vehicle). I think this animation issue will arise with any vehicle that has an exterior driving position; including the lovely jet ski for Tanoa we've seen. Removing the driver 'gracefully' will probably involve a fair bit of animation work. But I agree, it looks bad and would be very much worth the effort.