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Unitplay is broken
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Description

This now deletes the unit that recorded data is being played on, instead of releasing it from its recorded movement.

_Vehicle setvariable ["BIS_fnc_unitPlay_terminate",true];

Mission breaking.

Details

Legacy ID
3668583647
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting

Event Timeline

R_Marx set Category to Scripting.Jul 22 2015, 12:47 AM
R_Marx set Reproducibility to Always.
R_Marx set Severity to None.
R_Marx set Resolution to Open.
R_Marx set Legacy ID to 3668583647.May 8 2016, 12:25 PM

Can confirm. This isn't working: vehicle is vanishing into thin air. It worked before release.

Not working on stable. Dunno about dev.

Is this broken? :(

It is, unfortunately.

The playback is working - but if the unit is destroyed, it is deleted and no damage model is left. Hopefully the kind devs will assign and fix soon, as it appeared with the 1.48 update.

R_Marx added a subscriber: R_Marx.May 8 2016, 12:25 PM

Yup. Not working on dev either.

Hi there. Are you using a waitUntil command at the end of the script to delete the vehicle?

Duplicate: http://feedback.arma3.com/view.php?id=24902

Try removing deleteVehicle / waitUntil if you're using a clean-up at the end of the script.

Yes I'm using waitUntil with clean-up. Problem resolved. How do we check to see if the script completed without the vehicle being destroyed though? Be nice to have a clean up script at end of function.

Thank you for the resolution.