This now deletes the unit that recorded data is being played on, instead of releasing it from its recorded movement.
_Vehicle setvariable ["BIS_fnc_unitPlay_terminate",true];
Mission breaking.
This now deletes the unit that recorded data is being played on, instead of releasing it from its recorded movement.
_Vehicle setvariable ["BIS_fnc_unitPlay_terminate",true];
Mission breaking.
Can confirm. This isn't working: vehicle is vanishing into thin air. It worked before release.
It is, unfortunately.
The playback is working - but if the unit is destroyed, it is deleted and no damage model is left. Hopefully the kind devs will assign and fix soon, as it appeared with the 1.48 update.
Hi there. Are you using a waitUntil command at the end of the script to delete the vehicle?
Duplicate: http://feedback.arma3.com/view.php?id=24902
Try removing deleteVehicle / waitUntil if you're using a clean-up at the end of the script.
Yes I'm using waitUntil with clean-up. Problem resolved. How do we check to see if the script completed without the vehicle being destroyed though? Be nice to have a clean up script at end of function.
Thank you for the resolution.