Good to know, thank you for the response. Love this DLC!
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jul 21 2024
Aug 10 2023
Jul 22 2023
Jul 19 2023
Jan 2 2023
Jan 1 2023
Sep 25 2022
Sep 11 2022
Aug 27 2022
Jul 15 2022
Yep, that did the trick! Thank you!!
Jul 14 2022
The radio module is well outside my mission area. As you can see in the video, the rounds drop before the dialogue is finished. The code in the description.ext is the code from above, and it's worked just fine until yesterday. Opening a new mission and putting down a radio module and not customizing the description.ext in any way, of course, works perfectly.
Jul 13 2022
Jan 26 2022
Jan 23 2022
Jan 21 2022
Jan 19 2022
Dec 22 2021
Dec 20 2021
Dec 19 2021
Nov 21 2021
I don't have the ability to capture video, but I just placed a Calachlaena Shrub at the center of the Van Chu temple and the glitch happened. Also, it seems to affect not only the placed object but also LIKE objects. I just moved around also panning camera.
I've noticed it mostly on backpacks and helmets. I'm sorry I don't have a complete list at this time.
I don't have the classnames handy, but it was any of the smaller bushes/ banana vegetation matching those around the Van Chu Temple. Specifically the area that is open/fallen trunks in the south west area. I was trying to thicken the vegetation a little to block spawning locations that might be noticeable to the player in certain instances. When testing I noticed when panning, every placed plant/tree object seemed to stretch or twitch slightly. I've noticed the same bug with the GM DLC too. I hope this helps.
It happens when multiple separate groups of the same US ARMY faction are in 'combat' behaviour in the same vicinity. I can't tell if the ambient call-outs originate are from units in the same group, or separate. I haven't noticed any one line of dialogue being cut off either. I don't know if it happens with other languages. Thank you!