Page MenuHomeFeedback Tracker
Feed Advanced Search

May 11 2016

class101 set Category to category:general on T104229: NVIDIA SLI Support missing.
May 11 2016, 1:34 AM · DayZ
class101 added a comment to T103171: Visual C++ Redistributable for Visual Studio 2012 are missing (causing loading crash).

Link to the redistributable I can confirm installing both fixed the crash on load

http://www.microsoft.com/en-us/download/details.aspx?id=30679

May 11 2016, 12:54 AM · DayZ
class101 set Category to category:gamecrash on T103171: Visual C++ Redistributable for Visual Studio 2012 are missing (causing loading crash).
May 11 2016, 12:54 AM · DayZ
class101 added a comment to T102875: Why all the Helicopter crash site are located West of the map and also never in the forest ?.

This game does not reward traveling the East of the map if only what I get East of the map are bambis searching for geared people to murder and little prisons that's indeed relocating but too much, East will never be a place to go

Now when I play I'm tempted to stay from NW to SW, I feel it is too bad for a game based on traveling with a so huge map why to dedicate the East to spawns ??

Btw thanks for your downvote you bring one point for sure with this else explain why helicopter should never crash in a forest, have they some sort of anti crash barrier hu ?

May 11 2016, 12:43 AM · DayZ
class101 added a comment to T102875: Why all the Helicopter crash site are located West of the map and also never in the forest ?.

and btw 75 on a side is not enough, what if an organized clan of 75 peoples cover all the 75 spawns points and server hop ?

This is flawed as it is, there is just not enough possible spawns, the more you will set, the better it will be

Currently it is really too easy to plan your travel just by these heli crash locations, they are all close together, you really did a bad job on this

May 11 2016, 12:43 AM · DayZ
class101 edited Additional Information on T102875: Why all the Helicopter crash site are located West of the map and also never in the forest ?.
May 11 2016, 12:43 AM · DayZ
class101 edited Steps To Reproduce on T102209: Backpack and shoes lost after changing the game language.
May 11 2016, 12:20 AM · DayZ
class101 added a comment to T101862: Ammo splitting sound from rags can be broadcasted globally.

Duplicate of http://feedback.dayzgame.com/view.php?id=153

May 11 2016, 12:08 AM · DayZ
class101 added a comment to T101753: Game will not start up.

This might be the solution to your problem I created this ticket

http://feedback.dayzgame.com/view.php?id=16763

The redistributables you are looking for are

http://www.microsoft.com/en-us/download/details.aspx?id=30679

May 11 2016, 12:04 AM · DayZ

May 10 2016

class101 added a comment to T101380: Items collection exploit.

Thanks markon, didn't really know how to look for the main ticket for this issue so they will probably link it to the original issue

May 10 2016, 11:51 PM · DayZ
class101 edited Steps To Reproduce on T101380: Items collection exploit.
May 10 2016, 11:51 PM · DayZ
class101 added a comment to T91592: Instant Death Glitch (Inside Buildings on 2nd or higher level).

Just happened to me right now in a little Factory tower, second floor as OP said, was on Experimental DE-05 as of writing

May 10 2016, 6:12 PM · DayZ
class101 added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

Also noticing the noise issues since 0.47 on Windows 8.1

I suspect the more people playing on a server, the more the bug occurs because when playing on a empty server I don't get the bug but it starts to occur when the server has 10 players or more

Also I notice since 0.47 that while using the Farming Hoe on a wall, it produces the sound of a gun weapon, not sure but may be related

They posted a bit more informations here about the issue, it is much on a high priority but they don't have the solution right now

http://www.reddit.com/r/dayz/comments/2c65z2/fixing_sound_files_playing_randomly_needs_to_be_a/cjchezr

May 10 2016, 1:54 PM · DayZ