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May 10 2016

Comp_uter15776 added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

I'll further this that the issue is still present on my version (stable).

May 10 2016, 6:31 AM · Arma 3
Comp_uter15776 added a comment to T70278: Sector Module Issues.

Please view the new screenshot. This time I managed to obtain the elusive error! My expression line this time only called '_null = [] execVM "test.sqf"', which in turn fired a hint saying "HELLO".

May 10 2016, 5:06 AM · Arma 3
Comp_uter15776 added a comment to T70278: Sector Module Issues.

Thank you!

May 10 2016, 5:06 AM · Arma 3
Comp_uter15776 added a comment to T70278: Sector Module Issues.

Noted: Issue(s) still prevalent in Stable.

May 10 2016, 5:06 AM · Arma 3
Comp_uter15776 added a comment to T70278: Sector Module Issues.

Yeah I mean it could just be that in an update it's now borked, but either way something isn't right with it XD

May 10 2016, 5:06 AM · Arma 3
Comp_uter15776 edited Steps To Reproduce on T70278: Sector Module Issues.
May 10 2016, 5:06 AM · Arma 3
Comp_uter15776 added a comment to T65905: AI vehicles still can't go over bridges.

Aye, I'm not seeing it working here. *HOWEVER* I did notice that on occasion, moving the waypoints about a bit to formulate a straight line directly BEFORE and AFTER the bridge points (not on the bridge itself) then the vehicle(s) sometimes went across fine.

May 10 2016, 2:19 AM · Arma 3
Comp_uter15776 edited Steps To Reproduce on T65262: Exiting Vehicles.
May 10 2016, 1:54 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

You mean Xeno?

And ArmA 3 may be integrated with Steam but that's not stopping people hosting them elsewhere. People can still upload to Armaholic and not even deal with steam workshop in any way, shape or form. This feedback suggestion here though is about the inclusion of an autodownloader so that you don't have to do all that modfolder sh!t and thus divide the community... each mod creates another branch off where you have people who use that mod and those who don't. By having an autodownloader, people don't need to actively seek out mods, they can just play on whatever server they like just by joining.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

Also, BIS are/were getting a modified license that take precedence over the normal to protect the IP of creators.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

@doveman,

SP, MP, it is irrespective. The largest issue here is built in functionality or not, as having to download PWS would defeat the object of having an autodownloader , because PWS is more semiauto - you have to tell it what to dl, and you actually have to install the program first - which some may not wish to do, and that'll also break the community into those who use PWS should it have this feature, and those who don't.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

Also, this is more about an addon autodownloader for when you join a server (or perhaps select mods you dl off steam workshop), which is built into the game. The idea of an autodownloader removes the community becoming fractured - make them install 3rd party stuff which is optional and you fracture it again.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

Indeed, I sure hope something epic works out here! The ArmA community is behind you.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

Indeed doveman - that or the really popular mods will be used and that's it.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

Woah now. There could be an option to let server admins enable downloading; then the burden is entirely on them if they want to or not. Of course, the best option would probably a central/off server repo...

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T64792: Dynamic mod downloading and loading.

I would absolutely love to have an autodownloader. Thus far, imho, it is the single kingpin that is breaking the game, fracturing its communities... People want to play this, people want to play that... I don't want to have to switch out 5 different mods each time just because my friends on vanilla don't have the same patience I do.

As for security concerns, it's down to the player. I have no problems in accepting that the liability is with me for what servers I go on. Remember that recent hack which literally wiped out the whole MP community for a week or so? It's not just because people are able to host a malicious file somewhere and when you join you download it, things like this will happen anyway. If you want to play on a server you gotta make a compromise.

May 10 2016, 1:37 AM · Arma 3
Comp_uter15776 added a comment to T63597: Suggestion in adding IR strobe light.

Aye, to further this; perhaps a variant which will allow aircraft to target a location? Sort of like the Black Hawk Down scene with the Little Bird...

May 10 2016, 12:45 AM · Arma 3

May 9 2016

Comp_uter15776 added a comment to T60025: No female soldiers models available.

smh here... christ, it's just a military sandbox. Keyword: sandbox. People should be allowed to make of it what they will, and if they want the option to have female soldiers then they're allowed. No-one is forcing you guys to *HAVE* to play with female characters, if you really want that then make a mission with male only.

If it was an option, people can just choose, and freedom of choice would be better than specifically saying "no, you can't", or "yes, you must".

May 9 2016, 9:05 PM · Arma 3
Comp_uter15776 added a comment to T60025: No female soldiers models available.

smh here... christ, it's just a military sandbox. Keyword: sandbox. People should be allowed to make of it what they will, and if they want the option to have female soldiers then they're allowed. No-one is forcing you guys to *HAVE* to play with female characters, if you really want that then make a mission with male only.

If it was an option, people can just choose, and freedom of choice would be better than specifically saying "no, you can't", or "yes, you must".

May 9 2016, 9:03 PM · Arma 3