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Sep 4 2024

bmv87 created T184189: Suggestion: a new dynamic event - "tent camp".
Sep 4 2024, 1:45 AM · DayZ
bmv87 created T184186: Bug with a heated canystra in a backpack.
Sep 4 2024, 12:06 AM · DayZ

Sep 3 2024

bmv87 edited Steps To Reproduce on T184185: A plastic bottle filled with water is destroyed when trying to boil.
Sep 3 2024, 11:50 PM · DayZ
bmv87 created T184185: A plastic bottle filled with water is destroyed when trying to boil.
Sep 3 2024, 11:49 PM · DayZ
bmv87 created T184184: Canister placed on the furnace "falls" into it.
Sep 3 2024, 10:47 PM · DayZ

Nov 2 2023

bmv87 created T176734: Suggestion: some improvements for the new infantry shovel.
Nov 2 2023, 6:50 PM · DayZ

Aug 27 2023

bmv87 added a comment to T174948: WaterproofBag is no longer placed in the inventory when there are items in it.

@Damca, the fact is that ordinary bags are an independent means for carrying items (and such a game convention is understandable), but a regular tourist waterproof bag (WaterproofBag) is not equipped with a carrying strap and belongs more to the "protective containers" category than to category "bags" - in reality, tourists pack various items in them before putting them in a backpack, if they are afraid that they may be exposed to water. Due to the lack of a carrying strap, hardly anyone wants to wear the WaterproofBag all the time in their hands ...

Aug 27 2023, 4:56 PM · DayZ
bmv87 created T174948: WaterproofBag is no longer placed in the inventory when there are items in it.
Aug 27 2023, 12:11 AM · DayZ

Aug 1 2023

bmv87 created T174493: The new drysack bag does not go into inventory when there are items in it.
Aug 1 2023, 4:55 PM · DayZ

Jul 16 2023

bmv87 added a comment to T173352: "Zeroing" of NV-PVS4 and ATOG sights on crossbows is limited to only 100 m..

@Geez , @freerider3434 is absolutely right: I meant exactly that players cannot zero these magnifying options to say, 75m, 50m, 25m!

Jul 16 2023, 1:22 AM · DayZ

Jun 15 2023

bmv87 created T173352: "Zeroing" of NV-PVS4 and ATOG sights on crossbows is limited to only 100 m..
Jun 15 2023, 11:34 PM · DayZ

May 22 2023

bmv87 added a comment to T171745: 1.21 Exp - Crossbow optics and their Zeroing.
May 22 2023, 10:31 PM · DayZ

May 18 2023

bmv87 added a comment to T172457: Problems with "zeroing" some sights mounted on a crossbow.

I will add that the addition of many sighting options for crossbows will make the laser rangefinder more in demand and valuable for players.

May 18 2023, 9:29 AM · DayZ
bmv87 added a comment to T172457: Problems with "zeroing" some sights mounted on a crossbow.

Conducted repeated tests, which confirmed: the possibility of changing sighting at different distances (by pressing "PageUp" and "PageDown") for sights mounted on a crossbow is not provided. I propose to add for the crossbow the possibility of shooting at least at 10, 20, 30, 40, 50 and 60 meters: such values will be close to real hunting distances and will make the crossbow a truly convenient tool for hunting, including night hunting.

May 18 2023, 2:26 AM · DayZ

May 17 2023

bmv87 created T172457: Problems with "zeroing" some sights mounted on a crossbow.
May 17 2023, 3:08 AM · DayZ

May 15 2023

bmv87 created T172427: Bolts disappear when they hit zombies.
May 15 2023, 11:57 PM · DayZ
bmv87 added a comment to T172391: Improvised bolt loses feathers upon reloading.

I also observe the same problem when I unload a crossbow: a feathered bolt turns into the simplest one. In addition, the bolted fletching disappears when you shoot a zombie with a fletched bolt and pick it up: I also get a simple improvised one.

May 15 2023, 11:03 PM · DayZ