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May 10 2016

Pachira added a comment to T65000: Ammunition: 100Rnd_65x39_caseless_mag default ammo is firing tracers.

The last few rounds are intended to be tracers to show you are low on ammo.

May 10 2016, 1:44 AM · Arma 3
Pachira added a comment to T64930: Only Diver Explosive Specialist can defuse naval mines.

It is supposed to be that way, the Diver Explosive Specialist is probably like a Navy EOD. Downvoted

May 10 2016, 1:42 AM · Arma 3
Pachira added a comment to T64919: Details people, details!.

I voted up, this would be more realistic to have. People don't get into minor accidents and start moaning and groaning (or dying), and helicopter pilots are trained to be able to land their helicopter in the case of emergencies and they usually come out alive I'd assume.

May 10 2016, 1:41 AM · Arma 3
Pachira added a comment to T64890: Ragdolls falling into doors crash the game.

I haven't been able to get the crash again, I think it was just random. I'll include the items you requested though.

http://filesmelt.com/dl/DxDiag1.rar

May 10 2016, 1:40 AM · Arma 3
Pachira added a comment to T64890: Ragdolls falling into doors crash the game.

Alright, I tried reproducing and was unable to get a crash. Though I did find in my testing that the ragdoll would bounce off the door when the door is closed (and the person is against it) and that when in the doorway of an open door, the ragdoll would get stuck in a wall and spaz out. The building was called "Shop 1 (inhabited) v1" in the editor and I have version Alpha 0.52.103507

I am unsure as to whether it was a random crash or if one of those caused a crash.

May 10 2016, 1:40 AM · Arma 3
Pachira added a comment to T64889: NLAW and RPG-42 should be disposable.

Well the launcher would be disposable anyways. The NLAW is a real launcher.

May 10 2016, 1:40 AM · Arma 3
Pachira edited Steps To Reproduce on T64890: Ragdolls falling into doors crash the game.
May 10 2016, 1:40 AM · Arma 3
Pachira added a comment to T64889: NLAW and RPG-42 should be disposable.

Pistol damage would just be changing a number in a file and self-flipping vehicles would just be modifiying a few physics things. I highly doubt that those two things would be so taxing they can't work on any other issue.

I can't believe you guys wouldn't want this sort of thing in a milsim, it would also mean you don't have to carry around rockets and that the launcher will be less buggy (I've picked up enemy launchers that were empty despite never being fired and they didn't have a single shot on them)

May 10 2016, 1:40 AM · Arma 3
Pachira added a comment to T64889: NLAW and RPG-42 should be disposable.

They are still realistic, they aren't that bloody scifi. Do you see lasers and space fighters everywhere?

May 10 2016, 1:40 AM · Arma 3
Pachira edited Steps To Reproduce on T64889: NLAW and RPG-42 should be disposable.
May 10 2016, 1:40 AM · Arma 3

May 9 2016

Pachira edited Steps To Reproduce on T61076: Add passenger firing from vehicle.
May 9 2016, 10:41 PM · Arma 3
Pachira added a comment to T60819: Firing from vehicles.

This should be a thing, the driver should be able to stop his vehicle and fire out his windows too (although with his sidearm or a carbine due to much more confined space from a steering wheel).

May 9 2016, 10:07 PM · Arma 3
Pachira added a comment to T60025: No female soldiers models available.

I believe women should be added, militaries of today are slowly and surely bringing women into frontline roles. I don't see the issue with having women in ArmA 3, you aren't forced to be a woman after all.

May 9 2016, 7:24 PM · Arma 3
Pachira edited Steps To Reproduce on T59741: Loadout selection and customization at briefing.
May 9 2016, 7:11 PM · Arma 3