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May 10 2016

coati added a comment to T70269: PBO with Compression by default.

oh ok, thank you very much, never heard of compression inside pbos :)
Close or should i change it to enable LZMA as a default?

Edit: Well thats a issue for modders not for bi, so close plz

May 10 2016, 5:06 AM · Arma 3
coati edited Steps To Reproduce on T70269: PBO with Compression by default.
May 10 2016, 5:06 AM · Arma 3
coati edited Steps To Reproduce on T70268: Java Integration: JAR Support (Or any other compression).
May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

First, it's nothing about patience. It should be tested in beta in my opinion.
Second, i'm not aiming for pushing down important tickets (exactly the opposite), i bump rarely and everybodys ticket has the chance to compete (there's no bot or something). Also many people bump, so don't blame me. But i will bump even less frequently now, because of respect to others, a simple (and nice) comment would have been enough for that, we're all in the same boat.
I totally understand the problem but imho it would be far better to concentrate any anger on kiddies downvoting important stuff they don't have any idea of or to suggest BI to use a better feature tracker. The fact that upvotes don't affect the ordering and important tickets may be missed is nothing to blame me for.

May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

Let's rephrase that, if there's already a possibility to use dlls as an extension and you can compile c# to dlls, where's your point against java?

May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

So what's the point? I think it would be good if java would become a part of the beta and i have reasons for that, if you don't like java, that does not affect this ticket. Ticket is about testing it before it goes to production, which is something every arma player may be interested in.
Thx for pointing out that c# and c++ is already supported, i guess everybody is happy now?
Plz back on topic.
btw: everybody bumps, don't blame me

May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

Yes, that's correct, still don't apply for C#

May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

That means C# > SQF > Java?
Sry but i won't feed this troll, today...

May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

Ok, srsly wtf? BI confirmed java is going to be released like in TOH, there will never ever be a C# or C++ implementation, never!
Stop downvoting because you dont like java, deal with it and start supporting the only language different from sqf (which is way worse than java)!

May 10 2016, 5:06 AM · Arma 3
coati added a comment to T70267: Java Integration: Available in beta stage.

First: Yep, this ticket only means it would be nice to give out a small interface. We can test and devs can release more methods if they are done. A win - win imho.
Second: Sure, Java and Arma, best of the best ;D

May 10 2016, 5:06 AM · Arma 3
coati edited Steps To Reproduce on T70267: Java Integration: Available in beta stage.
May 10 2016, 5:06 AM · Arma 3
coati edited Steps To Reproduce on T70265: Java Integration: Restricted local file access.
May 10 2016, 5:06 AM · Arma 3
coati edited Steps To Reproduce on T70264: Java Integration: Network access to a range of local ports.
May 10 2016, 5:06 AM · Arma 3
coati added a comment to T68976: THe ability to create Keyholes in walls..

In A2 that's already possible using special walls from the "MBG Killhouses" - Mod:
http://www.armaholic.com/page.php?id=15180

If there's any possibility to add these features to existing walls, that would be good enough. There's no chance to introduce Hammers i guess, but C4 or Satchels is the way to go.

May 10 2016, 4:15 AM · Arma 3
coati added a comment to T68710: Export map to image.

Its main target are custom maps and the image quality will not reach the standards of the map included in the bundle, but that's not the main purpose. Multiple tools could be made around high res map images.

EDIT: Maybe i misunderstood this. It really means that the functionality is already on board but not freely accessible for all users, i guess.

May 10 2016, 4:05 AM · Arma 3
coati edited Steps To Reproduce on T68710: Export map to image.
May 10 2016, 4:05 AM · Arma 3