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May 10 2016

KEvers added a comment to T71932: Divers can go too deep, dive depth should have realistic limitations.

144m isn't for the average civilian, standard PADI qualified divers are qualified to dive till 18 meters, i believe civilians don't go any deeper than 60meters, not sure abaut military though

May 10 2016, 5:59 AM · Arma 3

May 9 2016

KEvers edited Steps To Reproduce on T61352: Falling damage on cars.
May 9 2016, 10:59 PM · Arma 3
KEvers edited Steps To Reproduce on T60585: ka-60 wheels do not work.
May 9 2016, 9:50 PM · Arma 3
KEvers edited Steps To Reproduce on T59945: Explosives float?.
May 9 2016, 7:20 PM · Arma 3
KEvers added a comment to T59936: Explosives are undestroyable.

Well scorpion, i do agree that bullets shouldn't make most explosives explode, though i do feel that a grenade, or any other sort of explosive should make mines/claymores, etc explode

May 9 2016, 7:20 PM · Arma 3
KEvers edited Steps To Reproduce on T59936: Explosives are undestroyable.
May 9 2016, 7:20 PM · Arma 3
KEvers added a comment to T59142: Divers can go too deep, dive depth should have realistic limitations.

144m isn't for the average civilian, standard PADI qualified divers are qualified to dive till 18 meters, i believe civilians don't go any deeper than 60meters, not sure abaut military though

May 9 2016, 6:41 PM · Arma 3
KEvers edited Steps To Reproduce on T58816: Random auto-walk.
May 9 2016, 4:02 PM · Arma 3
KEvers edited Steps To Reproduce on T58814: Stuck on watchtower stairs when going down quickly.
May 9 2016, 4:02 PM · Arma 3
KEvers edited Steps To Reproduce on T58813: Vaulting while in certain modified stances causes you to go prone.
May 9 2016, 4:02 PM · Arma 3
KEvers edited Steps To Reproduce on T58810: [Feature request] Separate mouse sensitivity setting for vehicles.
May 9 2016, 4:02 PM · Arma 3
KEvers edited Steps To Reproduce on T58805: Middle mirror is laggy.
May 9 2016, 4:02 PM · Arma 3