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Falling damage on cars
Closed, ResolvedPublic


testing out falling damage on cars in the editor and noticed some errors.

150-201=no damage
202-203=wounded resulting in an explosion after abaut 2 sec
300=damaged, no explosion
350=vehicle goes through the ground and engine gets damaged you can jump out fine.
390-399=no damage
400=vehicle goes through the ground and engine gets damaged you can jump out fine.

NOTE: i didn't test everything but the errors are rather random, also going through the map causes your character to act as if its underwater??? (breathing when you jump out of vehicle)


Legacy ID
Game Physics
Steps To Reproduce

this setPos [getPos this select 0, getPos this select 1,<height>];

play, fall, check

Additional Information

not game breaking, but i can imagine that eventually there might be vehicle drops from c130s and lets say errors occur with the parachute, it would be weird to get out of a big fall alive.

Event Timeline

KEvers edited Steps To Reproduce. (Show Details)Mar 8 2013, 11:02 PM
KEvers edited Additional Information. (Show Details)
KEvers set Category to Game Physics.
KEvers set Reproducibility to Always.
KEvers set Severity to Minor.
KEvers set Resolution to Suspended.
KEvers set Legacy ID to 2757700071.May 7 2016, 11:49 AM
Cypher added a subscriber: Cypher.May 7 2016, 11:49 AM

Im just going to say that while I strongly agree with not having a vehicle survive a drop from such a ridiculous height, I would like to still have some fun with the vehicles and not have them be non-drivable with the slightest falls.

theone added a subscriber: theone.May 7 2016, 11:49 AM

If you do this above water you´ll be suprised ;) (tested with 5000m :D)

Fank added a subscriber: Fank.May 7 2016, 11:49 AM
Fank added a comment.May 13 2014, 11:33 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.