In T190533#2820594, @Geez wrote:Hello, do you still experience this issue on the current version? And if so, can you please show your Head tracking settings (Settings > Controllers > Head tracking)?
Thank you!
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Jun 12 2025
Jun 12 2025
Mar 30 2025
Mar 30 2025
Videos by discord user 12gabriel3
Mar 28 2025
Mar 28 2025
MikeOskar updated the task description for T188150: [Feature Request] Make it possible to keybind helicopter cockpit actions..
Mar 16 2025
Mar 16 2025
It is still happening even in 1.3 experimental. If you do hard landing or take extensive damage from enemy and try to repair helicopter on a helipad with wrench then instruments still stay broken.
Mar 10 2025
Mar 10 2025
I have exact same issue with my trackir.
Mar 2 2025
Mar 2 2025
MikeOskar added a comment to T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable.
I really like the possibility of destructing the towers but capture point should dissapear after destruction (similar with the command truck where message appears to the teams that entre deux tower destroyed).
Keep the destruction but make it so, when tower is destroyed then this point will dissapear and not provide connections anymore (when it is destroyed then similar message appears like with command truck when it is destroyed)
Feb 23 2025
Feb 23 2025
MikeOskar updated the task description for T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable.
Feb 1 2025
Feb 1 2025
MikeOskar added a comment to T188927: Group invite staying on the main screen, no possibility to decline..
Sorry for duplicate, please delete
MikeOskar renamed T188927: Group invite staying on the main screen, no possibility to decline. from Squad invite staying on the main screen, no possibility to decline. to Group invite staying on the main screen, no possibility to decline..
Jan 30 2025
Jan 30 2025
It seems that it doesn't matter what team or how even surface is.
Jan 26 2025
Jan 26 2025
It is weird that your team can't reproduce it. I'll try to explain more. It seems that in exp 1.3 has more agressive controller sensitivity curve than in stable. It might be happening because added inertia or some other setting interfering cyclic controls. I added picture to show what I mean.
Because of that it makes almost impossible to keep stable movement while turning because there is no middle ground anymore - you either have too little or too much input thus effectively making it more like keyboard input not analog as it supposed to be. This new flight model is realistic only to the fixed wing aircraft, rotary wing should have more sensitivity for micro adjustments as it is in stable 1.2.1 (it isn't ideal but much better than in 1.3 exp). I've added youtube link to comparison video that I made. It should explain more what I mean. You can clearly see that in exp 1.3 flight model makes me jank my sticks because it either gives too much or too little analog input while in stable I can fly pretty smoothly and I don't need to push stick to the maximum positon for turning.
Jan 17 2025
Jan 17 2025
MikeOskar updated the task description for T188181: Helicopter cyclic not working properly when using controller.
Jan 11 2025
Jan 11 2025
MikeOskar renamed T188173: Sometimes it is Impossible to spawn helicopter on helipads from Impossible to spawn helicopter on helipads to Sometimes it is Impossible to spawn helicopter on helipads.
MikeOskar updated the task description for T188173: Sometimes it is Impossible to spawn helicopter on helipads.
MikeOskar changed Severity from severity:none to severity:feature on T188150: [Feature Request] Make it possible to keybind helicopter cockpit actions..
MikeOskar updated the task description for T188150: [Feature Request] Make it possible to keybind helicopter cockpit actions..
Sep 1 2024
Sep 1 2024
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