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May 10 2016

Leon86 added a comment to T63847: RPT SPAM: Cannot load sound 'a3\sounds_f\characters\footsteps\dirt_walk_new_8.wav'.

http://feedback.arma3.com/view.php?id=4943

looks like the same issue.

May 10 2016, 1:00 AM · Arma 3
Leon86 added a comment to T63309: Massive stutter and RPT spam when running over dirt terrain without grass..

Latest devbuild fixed it.

May 10 2016, 12:36 AM · Arma 3
Leon86 added a comment to T63309: Massive stutter and RPT spam when running over dirt terrain without grass..

the stutter might be worse if you have 5.1 sound, dunno, for me its terrible.

May 10 2016, 12:36 AM · Arma 3
Leon86 added a comment to T63309: Massive stutter and RPT spam when running over dirt terrain without grass..

Ah, so it's the missing sound that causes the stutter. good find.

May 10 2016, 12:36 AM · Arma 3
Leon86 added a comment to T63309: Massive stutter and RPT spam when running over dirt terrain without grass..

Test on the airfield.

http://www.youtube.com/watch?v=pu0YGRQ8OBY

some screens by crisB
http://forums.bistudio.com/showthread.php?150190-Stuttering-and-bad-performance-with-latest-Dev-Build-Editions-Testing-Thread&p=2340193&viewfull=1#post2340193

May 10 2016, 12:36 AM · Arma 3
Leon86 edited Steps To Reproduce on T63309: Massive stutter and RPT spam when running over dirt terrain without grass..
May 10 2016, 12:36 AM · Arma 3
Leon86 added a comment to T62888: SLI Support.

The low gpu usage is probably not because of sli, but because the bottleneck is the cpu.

Even if it was sli this is not the place for the issue. Sli is done in the nvidia driver, so ask there.

May 10 2016, 12:19 AM · Arma 3

May 9 2016

Leon86 added a comment to T62366: Claymores missing a tripwire function.

wikipedia disagrees
Unlike a conventional land mine, the Claymore is command-detonated and directional, meaning it is fired by remote-control

The mine can be detonated by any mechanism that activates the blasting cap. There are field-expedient methods of detonating the mine by tripwire, or by a timer, but these are rarely used.

http://en.wikipedia.org/wiki/Claymore_mine

anyway, if you really want it you can probably mod it easily, there are tripwire and motion sensor mines in game already.

May 9 2016, 11:57 PM · Arma 3
Leon86 added a comment to T62033: Z-Fighting in Rubble.

Voted up, someone has a decent bit of footage here: http://forums.bistudio.com/showthread.php?149139-Weird-Lighting-Shadow-bug-that-was-present-in-Arma-2-seems-to-have-also-appeared-in-3/page2

May 9 2016, 11:43 PM · Arma 3
Leon86 added a comment to T61870: PROPOSAL: Seperate Keybind for Red Dot/ Scope.

Why do people downvote this? It's a good idea and it doesn't have to be on by default.

May 9 2016, 11:30 PM · Arma 3
Leon86 added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

The aiming deadzone might be terrible now, but who cares, there's no point in using it anymore since aim is instant now, might as well remove it completely.

May 9 2016, 9:53 PM · Arma 3