Page MenuHomeFeedback Tracker
Feed Advanced Search

Oct 23 2024

AGT added a comment to T185545: Terrain Builder Road Tools Broken.

Sadly the Terrain Builder reverting has no resolved the road tool issues. Although the error is gone - Changes to roads do not update in Buldozer requiring restarts after changes.

Oct 23 2024, 1:12 AM · DayZ Modding, DayZ

Oct 22 2024

AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Regarding the replacement with 1.25

Oct 22 2024, 2:12 PM · DayZ Modding, DayZ

Oct 19 2024

AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

This issue is unique to the issue of objects being scattered. Nate pointed out the offset had changed. So this is basically what has happened and why the automatic fixing doesn't work for any one using the panel as anything but a floor piece (ramp/wall etc.) and why anyone who has done will need to reposition all the pieces.

Oct 19 2024, 5:49 PM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I tried this in order. Sadly though it did not put the panels which had been rotated back in place. Anything rotated on any axis other than the Yaw is still affected. I'll have to sort these manually because they're all rotated differently so I wouldn't be able to just alter one axis by a set amount.

Check if your Rasters, layers ect ect have the P:\ prefix in their path, because some ressources have only dz\to\my\folder instead P:\dz\to\my\folder

regards

Oct 19 2024, 4:53 PM · DayZ Modding, DayZ
AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Oct 19 2024, 12:17 AM · DayZ Modding, DayZ

Oct 18 2024

AGT added a comment to T185545: Terrain Builder Road Tools Broken.

The road I mentioned I deleted.. I had remade the road and restarted Buldozer but the deleted road is still there... restarting terrain builder resolved this.

Oct 18 2024, 11:13 PM · DayZ Modding, DayZ
AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Oct 18 2024, 11:10 PM · DayZ Modding, DayZ
AGT added a member for DayZ Modding: AGT.
Oct 18 2024, 11:04 PM
AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Oct 18 2024, 10:56 PM · DayZ Modding, DayZ
AGT created T185545: Terrain Builder Road Tools Broken.
Oct 18 2024, 10:53 PM · DayZ Modding, DayZ

Oct 17 2024

AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello there,
I have experimented same issues on Experimental Build but some thinks have solved the issue :

  • Check the DataDirectory in settings is in Uppercase and correct
  • Open the project
  • Refresh all Rasters
  • Rebuild
  • Restart mask and sat tile creation
  • Export WRP
  • Repack map

    Regards !







Oct 17 2024, 2:53 AM · DayZ Modding, DayZ

Oct 16 2024

AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.

Oct 16 2024, 2:11 PM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Yeh my WIP map has an underground area which had ramps made of this item. Even the ones rotated have shifted upwards, relative to them being on the side... so this one shifted left with the red arrows pointing to where the platform object used to sit before 1.26. After 1.26 there's now a gap.

Oct 16 2024, 5:09 AM · DayZ Modding, DayZ

Jun 9 2023

AGT added a comment to T161291: Feature: Add CE types override for cfgeventspawns in cfgeconomycore.xml.

Agreed with above.

Jun 9 2023, 11:30 PM · DayZ

May 12 2023

AGT added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

I've had no issues with my retextured NBC gear. Like OfficialWardog said so long as we define our own inventory slots, which we did and it continues to work hassle-free. Not sure if this has caused wider issues but based on

May 12 2023, 5:21 PM · DayZ