Any chance anyone has gotten an opportunity to have a deeper look into this to see whether it may be possible? I did some further testing, as I had a feeling perhaps the _SKY suffix may have something to do with it. Unfortunately, it appears that is not the case, as my attempts to replace any _SKY horizont files with _CA files resulted in similar issues, just without transparency.
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Jan 5 2024
Jan 5 2024
Vespade added a comment to T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor .
Dec 23 2023
Dec 23 2023
Dec 8 2023
Dec 8 2023
Dec 2 2023
Dec 2 2023
Vespade added a comment to T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor .
In T177593#2539292, @BIS_fnc_KK wrote:Any chance to have visual examples?
Nov 30 2023
Nov 30 2023
Aug 27 2023
Aug 27 2023
Aug 25 2023
Aug 25 2023
Jul 29 2023
Jul 29 2023
Mar 23 2023
Mar 23 2023
Vespade added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
In T169970#2421391, @dedmen wrote:We could simplify it by
submunitionDIrection = lerp(VZero, submunitionDirection, coneAngleFactor)
so the lower coneAngleFactor, the closer to straight ahead the submunition will be spawned, effectively shrinking the cone.. Would that work for you?
Dec 10 2022
Dec 10 2022
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