Is it OK that I report and upload ANY crash I get?
May 10 2016
Showing default chopper controls
Default control are kind of forcing you because "Turn" is set up on your mouse left/right by default ;)
That's the whole point I'm trying to make (I agree, kind of a little one, but I thought it coudl warrent a ticket :) ), they should not have "Turn" on default major control settings.
Thank you Captain Obvious.
But if default controls are unnecesseraly stupid/obscure/hard, it'll impact newcomers PoV on the game and it should be changed, for the good of the game.
In a real chopper, there is no lever, pedal, or whatever, that has the effect on the chopper that you see the "Turn left/right" has on a A3 chopper. This "Turn" control is some magical mix of rudder ("pedal") and collective making the chopper roll and turn the nose at the same time, which would require input on TWO controls at the same time on a real chopper.And by "magical", I mean you don't really know and control the amount of rudder and the amount of collective put in it (it is actually dependant on speed, apparently).
What I witness is that if you ELIMINATE this "Turn" control from your bindings, suddenly you have complete control of the chopper and suddenly people control their chopper better. Even people who like you could get on with the default control find it better when bindings are changed to mimick real chopper controls.
And I'm not saying that rebind that SAME control to a different key would make things better.
I'm saying that they should use different bindings to the same key. Ie : get rid of "Turn left/right".
I didn't explicitely list the bindings I use, yes. First because they are already existing for those who exclusively use the keyboard, so the exact bindings on the keyboard is not really that important, what is important is that some binding mimicking real choppers control do exist.
What is imho very wrong in the default control scheme, for those using KB + mouse (and, seeing the current level of chopper FM in A3, I'd object it's the most sensible thing to do, even better than joystick which is not required currently in A3... hopefully things will change ;) ), is that this strange "Turn left/right" is bound to one of the mouse axis, when the mouse, having 2 possible axis, is far better being setup as mimicking the real 2 axis Cyclic.
And no, I'm pretty sure the whole "Turn being a mix of Cyclic roll and rudder" is horrible for beginners, they may get on with it eventually, but IF they change the controls and stick to pure Cyclic axis, they immediatly master the chopper far better. I've seen it happen already 3 times live in A3, people unable to make a proper landing changing bindings after I tell them to do so, and TADA! miracle, bird is on the ground intact.
I would recommend not over-doing the climbing slow-down, as realistic as it may be. I've several returns from non ArmA veteran loving the change for what it brings to gameplay, and we should here find an acceptable compromise between realism and gameplay.
Maybe put emphasis on the effect on fatigue more than speed.
Last, the assumption that you can walk steeper climb than you can go prone makes no sense to me.
Quite the contrary, IRL, people tend to go down when the climb gets hard. The game should force you to prone above a certain angle, instead of forcing you to stand up
May 9 2016
http://community.bistudio.com/wiki/setSkill_array can this help? (Though I'm wondering about the "commander unit" remark)