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whisper
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User Since
Mar 21 2013, 8:52 AM (339 w, 6 h)

Recent Activity

May 10 2016

whisper edited Steps To Reproduce on T64631: Crash with "program has stopped responding".
May 10 2016, 1:31 AM · Arma 3
whisper added a comment to T64631: Crash with "program has stopped responding".

Is it OK that I report and upload ANY crash I get?

May 10 2016, 1:31 AM · Arma 3
whisper added a comment to T64049: Default chopper control scheme for choppers is highly uneffective.

http://youtu.be/L4jKD3JjtIk
Showing default chopper controls

May 10 2016, 1:11 AM · Arma 3
whisper added a comment to T64049: Default chopper control scheme for choppers is highly uneffective.

Default control are kind of forcing you because "Turn" is set up on your mouse left/right by default ;)
That's the whole point I'm trying to make (I agree, kind of a little one, but I thought it coudl warrent a ticket :) ), they should not have "Turn" on default major control settings.

May 10 2016, 1:11 AM · Arma 3
whisper added a comment to T64049: Default chopper control scheme for choppers is highly uneffective.

Thank you Captain Obvious.
But if default controls are unnecesseraly stupid/obscure/hard, it'll impact newcomers PoV on the game and it should be changed, for the good of the game.

May 10 2016, 1:11 AM · Arma 3
whisper added a comment to T64049: Default chopper control scheme for choppers is highly uneffective.

In a real chopper, there is no lever, pedal, or whatever, that has the effect on the chopper that you see the "Turn left/right" has on a A3 chopper. This "Turn" control is some magical mix of rudder ("pedal") and collective making the chopper roll and turn the nose at the same time, which would require input on TWO controls at the same time on a real chopper.And by "magical", I mean you don't really know and control the amount of rudder and the amount of collective put in it (it is actually dependant on speed, apparently).
What I witness is that if you ELIMINATE this "Turn" control from your bindings, suddenly you have complete control of the chopper and suddenly people control their chopper better. Even people who like you could get on with the default control find it better when bindings are changed to mimick real chopper controls.

And I'm not saying that rebind that SAME control to a different key would make things better.
I'm saying that they should use different bindings to the same key. Ie : get rid of "Turn left/right".

May 10 2016, 1:11 AM · Arma 3
whisper added a comment to T64049: Default chopper control scheme for choppers is highly uneffective.

I didn't explicitely list the bindings I use, yes. First because they are already existing for those who exclusively use the keyboard, so the exact bindings on the keyboard is not really that important, what is important is that some binding mimicking real choppers control do exist.

What is imho very wrong in the default control scheme, for those using KB + mouse (and, seeing the current level of chopper FM in A3, I'd object it's the most sensible thing to do, even better than joystick which is not required currently in A3... hopefully things will change ;) ), is that this strange "Turn left/right" is bound to one of the mouse axis, when the mouse, having 2 possible axis, is far better being setup as mimicking the real 2 axis Cyclic.

And no, I'm pretty sure the whole "Turn being a mix of Cyclic roll and rudder" is horrible for beginners, they may get on with it eventually, but IF they change the controls and stick to pure Cyclic axis, they immediatly master the chopper far better. I've seen it happen already 3 times live in A3, people unable to make a proper landing changing bindings after I tell them to do so, and TADA! miracle, bird is on the ground intact.

May 10 2016, 1:11 AM · Arma 3
whisper edited Steps To Reproduce on T64049: Default chopper control scheme for choppers is highly uneffective.
May 10 2016, 1:11 AM · Arma 3
whisper added a comment to T64047: Terrain slope has insufficient effect on soldier movement speed and fatigue.

I would recommend not over-doing the climbing slow-down, as realistic as it may be. I've several returns from non ArmA veteran loving the change for what it brings to gameplay, and we should here find an acceptable compromise between realism and gameplay.
Maybe put emphasis on the effect on fatigue more than speed.

Last, the assumption that you can walk steeper climb than you can go prone makes no sense to me.
Quite the contrary, IRL, people tend to go down when the climb gets hard. The game should force you to prone above a certain angle, instead of forcing you to stand up

May 10 2016, 1:11 AM · Arma 3
whisper edited Steps To Reproduce on T63971: Gear not visible on quad in 3rd PoV.
May 10 2016, 1:07 AM · Arma 3
whisper edited Steps To Reproduce on T63961: Squad leader unnecessarily swaps when using base respawn.
May 10 2016, 1:07 AM · Arma 3

May 9 2016

whisper added a comment to T62006: Difficulty Settings need separate control over Skill and Accuracy.

http://community.bistudio.com/wiki/setSkill_array can this help? (Though I'm wondering about the "commander unit" remark)

May 9 2016, 11:39 PM · Arma 3
whisper added a comment to T59221: Bring back blinding sun.

A2 sun blinding was seriously overdone compared to real life and was hampering gameplay and should not be put back in place imho

May 9 2016, 6:44 PM · Arma 3