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Sep 6 2023

Raidar added a comment to T126021: Issue with multiple tree LODs.

This is just extremely disappointing.
Now we get "Extreme" graphic setting and still the refreshing and cool: Oh you are looking at that tree directly, let's reduce LOD to minimum.
This whole bugtracker thing is just garbage.
Jerking off the community for ideas and support and not giving a shit about supporting the community.
6 years and not 1 semi official response.
Should rename the site feedback library. Juuuust put it in the shelves.

Sep 6 2023, 4:57 PM · Arma 3

Apr 9 2023

Raidar added a comment to T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).

Having 50% speed and reducing DPI to a certain level, gets the weirdness to reappear too.

Apr 9 2023, 4:33 PM · Arma Reforger

Apr 8 2023

Raidar added a comment to T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).

The issue happens by having 30% or less "aim down sights sensitivity multiplier". 40% or higher, the problem fades away. 50%+ is nice. The same with "mouse aiming sensitivity".
"Persistent aiming down sights" function does something fishy too.
The only issue is now that i have a creepy slow mouse in the inventory, because i had to adjust by DPI.
Greetings

Apr 8 2023, 6:05 PM · Arma Reforger

Sep 14 2022

Raidar added a comment to T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).

My pleasure.
Thank you for your help!

Sep 14 2022, 1:37 AM · Arma Reforger

Sep 8 2022

Raidar added a comment to T126021: Issue with multiple tree LODs.

This still happens even in Reforger so don't get your hopes up =p

PS: It is even worst in Reforger btw

Sep 8 2022, 4:15 PM · Arma 3

Sep 6 2022

Raidar added a comment to T126021: Issue with multiple tree LODs.

Still assigned to "None", still present in the same way in 2.10.
5 years anniversary of the post.

Sep 6 2022, 5:34 PM · Arma 3

Aug 30 2022

Raidar updated subscribers of T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).

Example
Made a quick example. Don't have time to do a nice in game recording with secondary camera synced thingie.
It's a rather quick movement to show the effect. I can assure full contact with the mouse pad and a proper set up mouse.
Recently changed the mouse and same issue persists. The beautiful sound is by the mouse cable. Youtube insists on playing the sound.
While trying to get it on camera, i go the impression it also happens when not aiming. Seems to be less aggressive there.
@Geez: enough info for you?

Aug 30 2022, 10:04 PM · Arma Reforger

Aug 27 2022

Raidar changed Reproducibility from reproducibility:none to reproducibility:always on T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).
Aug 27 2022, 4:53 PM · Arma Reforger

Aug 16 2022

Raidar changed Severity from severity:none to severity:major on T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).
Aug 16 2022, 9:10 PM · Arma Reforger

Aug 15 2022

Raidar created T167129: Strange negative mouse acceleration in sights (after a point: the fasther the slower).
Aug 15 2022, 6:59 PM · Arma Reforger

Jul 20 2021

Raidar added a comment to T126021: Issue with multiple tree LODs.

Well if it would be just about a few trees, i would say yes. But its about half the trees and bushes. Reeds and palm trees are the worst i guess.
When i find the time, i will try to find a different approach.
What gets me is: The bug just got his 4th candle on the cake... May 16th 2017 with 1.70 and Jets DLC.
If the fixing keeps the same paste, it will be my favorite ArmA 4 feature!

Jul 20 2021, 2:13 AM · Arma 3

Jul 19 2021

Raidar added a comment to T126021: Issue with multiple tree LODs.

Wow, stuff is going on here! Still "Assigned To None" and after loads of great patches, the change ist "None" too.
Thx for pointing out to Wulf, that before the patch, stuff is running fine and LODs looking good and after, its running the same but if zoomed in... (QDesnik)
The fun thing to watch, when going into an optic, is: For the first quarter of a second, the LODs look fine, then they degrade. Mostly the bad LODs are in the centre
and if you move away they get better. Found myself trying to get a specific tree to LODup, to spot and then shoot where i saw the enemy. :P
I wouldn't be surprised if the bug is just a few numbers mixed up.

Jul 19 2021, 8:39 PM · Arma 3

Aug 22 2018

Raidar added a comment to T126021: Issue with multiple tree LODs.

Congratulations!
Still not fixed in 1.84...

Aug 22 2018, 12:09 PM · Arma 3

Mar 23 2018

Raidar changed Severity from severity:minor to severity:major on T126021: Issue with multiple tree LODs.
Mar 23 2018, 4:10 PM · Arma 3

Mar 19 2018

Raidar added a comment to T126021: Issue with multiple tree LODs.

So i just checked the Tank DLC dev branch. Seems to be a little different but still the same issue.
So what is wrong with this issue report that nobody replies or assigns.
It has been about a half year without any significant change to this bug... and i know
i'm not the only one having it.

Mar 19 2018, 5:04 PM · Arma 3

Jul 1 2017

Raidar updated the task description for T126021: Issue with multiple tree LODs.
Jul 1 2017, 6:12 PM · Arma 3
Raidar created T126021: Issue with multiple tree LODs.
Jul 1 2017, 6:11 PM · Arma 3