The fence I tested can be seen in this picture.
(Sorry for the bad reference, I'm not at my PC)
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Feb 29 2020
May 16 2019
Apr 15 2019
I tested it on both the wooden and metal varients of the base wall and gate and then on one of the tall brown wooden fences that can be found around the map. I can send you a screenshot of exactly which fence if needed.
Mar 24 2019
Mar 7 2019
Excellent, thanks!
Mar 6 2019
Feb 20 2019
Feb 19 2019
Dec 18 2018
Dec 7 2018
May 9 2018
I can understand where you are coming from but the accuracy the old crosshair gave can't be ignored. There is no point fixing one without also fixing the other.
I would also prefer no HUD or crosshair but I think that is as likely as the total removal of 3rd person so instead I'd say my suggestion is a good middle ground.
In T128610#1682935, @Spaggie wrote:Heeey NalMac
Have a watch of this
https://www.youtube.com/watch?v=4NlEAqfhDts
Static crosshair ?
Let's just turn it off and let people learn how to use guns properly in DayZ?
In T128610#1682929, @qsek wrote:Yes please revert it. Chasing a moving crosshair SHOULD be annoying and unpredictable if you shooting from the hip or while moving. Thats the reason to encourage more use of ADS.
This change absolutely needs to be reverted. Dayz is supposed to aim for realism and this is anything but. Hip fire worked just fine long before the floating crosshair was added, you got a general idea where your gun was facing and it worked fine in close ranged combat. If you want more accurate firing you should have to catch your breath or ADS.