@veteran29 thank you, kind sir
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Aug 26 2022
Aug 26 2022
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
@BIS_fnc_KK do you mind if I upload the mod's config.cpp here?
Aug 25 2022
Aug 25 2022
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
I'm using a very simple mod that's basically just
class Extended_InitPost_EventHandlers { class AllVehicles { class CrewInImmobile { init = "(_this select 0) allowCrewInImmobile true;"; }; }; };
It worked fine in 2.08, but after I updated to 2.10 it stopped working (crew will exit vehicles when wheels/tracks are destroyed).
OMG @Gazoo sorry I haven't seen this post sooner.
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Is it mandatory to use the Alternative Syntax in 2.10?
Oct 6 2017
Oct 6 2017
Sam_Fisher changed Severity from severity:minor to severity:trivial on T126770: MH-9 incorrect RPM in AFM.
In T126770#1648410, @dedmen wrote:https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3235530 should have fixed this. Can you confirm @Sam_Fisher ?
Sep 21 2017
Sep 21 2017
Sep 20 2017
Sep 20 2017
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