Hate this idea, am not experiencing the frame loss the OP describes.
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Jun 15 2021
May 11 2016
Still an issue with .58
JStewart,
I'm actually going to apologize a second time here. After reviewing my emails, Vilayer did not send a notice of non ownership on this report. I made a mistake in reporting this server the first time to all the GSP's by listing the wrong port number on the IP. I then sent a second notice with a corrected port number on the IP. It was the first report that Vilayer sent notice of non ownership to. Ticket ID: #164421 I must have confused them. I'm sorry if I wasted your time on this, as I know you all have things other then this to be dealing with.
I just received notification from Vilayer that they have corrected this issue. Their ticket number was: Ticket ID: 73943. I went back through my emails attempting to find the earlier message where they denied ownership, but I must have deleted it, so I apologize for that but it appears they have contact the server admin about this issue. Copy of their email text provide below:
May 10 2016
Don't know what's causing it but this happened to me and my friend and this is how we fixed it:
Video>user interface. Set resolution you want to use. After it updates and screen returns, hit esc. Then video tab again, and set rendering resolution to match what you set in user interface.
The same issue can be duplicated by simply removing the item of clothing that the consumable is in.
ie: 1. start eat all, drink or use animation
- Remove shirt, pants, backpack containing item
- When status message appears showing you have completed use, move clothing or backpack back to character
- Item can then be used again, and infinitely if you keep removing and returning clothing while in use.