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May 9 2016

Timeless added a comment to T62171: Mines not detonated by AI.

Yeah, that is exactly what the issue was... Thanks for that SYSTEM... Still wouldnt the mines be set off by the quads? OR does the explosives expert deactivate the mines? and if so, theres no animation for it...

But, its cool that an explosives expert detects/disables/finds mines etc :)

May 9 2016, 11:47 PM · Arma 3
Timeless edited Steps To Reproduce on T62171: Mines not detonated by AI.
May 9 2016, 11:47 PM · Arma 3
Timeless added a comment to T62030: Terrible sound immersion.

Old ticket I know... But as it's still alive and everything sound related seems to be pooling here...

Tried playing the other day for the first time in nearly a year... And the Lock sound is evil! It's so loud.. you can have WW3 around you and I'm unwilling to use the "T" key activated lock-on on any of the shoulder mounted launchers... It kills my ears :S

May 9 2016, 11:42 PM · Arma 3
Timeless added a comment to T62024: Different body shapes and body heights for soldier models.

+1 RogerMcAllen

I have seen this exploited in games also...

May 9 2016, 11:40 PM · Arma 3
Timeless added a comment to T61463: Appcrash.

I had the exact same issues:

"Click play > Select Fullscreen/Windowed in Steam Launcher > Click ok > appcrash window"

Uninstalled ZoneAlarm > Rebooted > Worked perfectly from then on...

As already mentioned, No folder generated in the AppData folder in "/user/AppData/" before I uninstalled ZoneAlarm... Now Arma 3 is running fine there is a folder there now.

May 9 2016, 11:07 PM · Arma 3
Timeless updated subscribers of T58799: Deploying a weapon / proper use of bipods.

@AD2001 - I have I think, you mean the "Roadmap" one? All I seem to note from that is after the Helicopter DLC - we get a Marksman DLC, Kinda fitting to add "Gameplay/change features" to coincide with the DLC content especially as bipods/resting are such a big thing...

Wouldn't blame them, not if it highlights something to gain income from... (I'm not saying the feature won't be present for everyone, but it would be a shame if the feature is useless unless you buy the DLC content, i.e. Having a single 5.56mm LMG with useable Bipod when people who buy the DLC get 7.62, 6.5, in multiple shapes and forms even with compatibility patches, doesn't mean we get to use it... I think I read somewhere there will be on-screen prompts that increase to buy the helicopters if you are in them?) I know that a LMG isn't technically a marksman tool, but the bipod/resting feature can be bundled as one...

This is all just a speculation of course and one way BI could be heading... Just seems as though with up to 2700 "yes" votes, and still nothing done (that I know of) means there's a massive demand, and makes sense to jump on the band wagon to me....

May 9 2016, 3:55 PM · Arma 3
Timeless added a comment to T58799: Deploying a weapon / proper use of bipods.

I just wonder if it's a question of how many vanilla weapons...

On a plus note, Helicopters DLC will be awesome with the Pro-Flight Lynx and Oculus Rift :D .... Just a question of which family member to sell first...

May 9 2016, 3:55 PM · Arma 3
Timeless added a comment to T58799: Deploying a weapon / proper use of bipods.

100% definitely up voted!

The idea that there is a huge demand, and reduction of supply has given them a good chance to make some extra income from it.... (i.e. the Marksmen DLC)... The "game changing features" present in the DLC should be available to all, I just hope the bipod/rest features that "may" be implemented aren't mostly restricted to the new content included...

May 9 2016, 3:55 PM · Arma 3