Also, I would really appreciate it if you could add an option to control brain hitbox disabling when wearing a helmet. I believe it's part of the same system, so it could be an entry in the damage zone definition, if zones need to be disabled when certain slots are occupied.
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Wed, May 21
Wed, May 21
Genriet1 added a comment to T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Tue, May 20
Tue, May 20
Sat, May 10
Sat, May 10
Apr 16 2025
Apr 16 2025
Apr 7 2025
Apr 7 2025
Mar 15 2025
Mar 15 2025
Genriet1 updated the task description for T190047: Engine Rotation Issues - Loss of Axis Rotation in Local Space.
Mar 8 2025
Mar 8 2025
Feb 26 2025
Feb 26 2025
Feb 19 2025
Feb 19 2025
Genriet1 edited Additional Information on T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Genriet1 edited Additional Information on T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Genriet1 renamed T189206: Damage zones disable when inventory slots are occupied (bone link issue) from Damage Zones Disable When Inventory Slots Are Occupied (Bone Link Issue) to Damage zones disable when inventory slots are occupied (bone link issue).
Genriet1 changed Reproducibility from reproducibility:none to reproducibility:always on T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
Genriet1 edited Additional Information on T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
Oct 20 2024
Oct 20 2024
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