void CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType)
in DayZGame always gives surfNormal as <0,1,0> vector up
void CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType)
in DayZGame always gives surfNormal as <0,1,0> vector up
Print surfNormal in CloseCombatEffects