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Weapon zeroing applies vertical offset in world space instead of weapon-relative space
Awaiting internal Testing, NormalPublic

Description

When adjusting a weapon for distance (zeroing), the vertical adjustment is applied in global space. This causes bullets to always travel "upward" relative to the world, regardless of the weapon’s current orientation. If the weapon is tilted sideways (e.g. rotated 30°), zeroing still causes bullets to go upward globally, rather than following the weapon’s own "up" direction. This breaks realistic ballistics behavior, the bullet's trajectory should be adjusted relative to the weapon's orientation. If the weapon is tilted, the bullet should veer off accordingly, following the tilted aim.

Zeroing 800m, weapon vertical

Hit above target

Zeroing 800m, weapon tilted

Hit still above target, but should be off to the right, because weapon is zeroed relative to the barrel dimensions

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
10.0.26100
Category
Gameplay
Steps To Reproduce
  1. Tilt the weapon sideways (e.g., 30° roll).
  2. Adjust the zeroing to a higher distance.
  3. Fire the weapon.
  4. Observe the bullet trajectory — it travels upward in world space rather than in the "up" direction relative to the weapon.

Event Timeline

Genriet1 created this task.Wed, Apr 16, 7:51 PM
Geez changed the task status from New to Awaiting internal Testing.Thu, Apr 17, 1:55 PM