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May 18 2021

Sparker created T158639: SQF hash map idea - event handler which is called when the hash map is deleted.
May 18 2021, 7:16 PM · Arma 3

Nov 4 2020

Sparker added a comment to T146326: New SQF command to change sheduler execution time per frame.

Hi, a year later I have another idea. What if the game could read specific config entries, upon which it could decide scheduler's time frame? It solves the problem of exposing this functionality to SQF and cheaters.

Nov 4 2020, 10:58 AM · Arma 3

Oct 8 2020

Sparker updated the task description for T154202: Publisher allows illegal characters in mod name.
Oct 8 2020, 11:14 AM · Arma 3
Sparker created T154202: Publisher allows illegal characters in mod name.
Oct 8 2020, 11:14 AM · Arma 3

Nov 5 2019

Sparker added a comment to T146326: New SQF command to change sheduler execution time per frame.

startLoadingScreen does that.

Yes except that we can't tell it how much time the scheduler now has for each frame, it's fixed at 50ms which is too much. Also it's not a valid solution for clients with interface.

Nov 5 2019, 5:19 PM · Arma 3
Sparker updated the task description for T146326: New SQF command to change sheduler execution time per frame.
Nov 5 2019, 5:02 PM · Arma 3
Sparker created T146326: New SQF command to change sheduler execution time per frame.
Nov 5 2019, 5:02 PM · Arma 3

Sep 3 2019

Sparker added a comment to T141468: "Deleted" event handler is being called when a unit enters a vehicle.

Thank you, it's fixed in the dev branch now, you can close the ticket

Sep 3 2019, 7:23 PM · Arma 3

Jun 26 2019

Sparker created T141468: "Deleted" event handler is being called when a unit enters a vehicle.
Jun 26 2019, 12:27 AM · Arma 3

May 13 2019

Sparker added a comment to T127225: setUnitLoadout command entities creation.

Is it fixed?I tried to reproduce it and it doesn't seem to spam the log files with thousands of entities so it seems to be repaired, but the issue if open.

May 13 2019, 11:51 AM · Arma 3

May 10 2019

Sparker created T139254: remoteExecCall passes all local variables from upper scope if executed in singleplayer.
May 10 2019, 8:36 PM · Arma 3

Apr 26 2019

Sparker edited Steps To Reproduce on T138990: deleteGroupWhenEmpty is ignored for join/joinSilent.
Apr 26 2019, 11:02 PM · Arma 3
Sparker created T138990: deleteGroupWhenEmpty is ignored for join/joinSilent.
Apr 26 2019, 10:58 PM · Arma 3

Mar 14 2019

Sparker added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

I hope this is fixed before development of Arma 3 is completely stopped.

Mar 14 2019, 5:03 PM · Arma 3

Jan 23 2018

Sparker added a comment to T127591: Friendly markers on Enemy in High Command Module at Dedicated Server.

Wrong marker colors really make a lot of troubles in multipleyr. I hope it will be fixed.

Jan 23 2018, 5:19 PM

Jan 8 2017

Sparker added a comment to T82394: Re mapping controls binds Joystick and key.

I have a Gametrix ECS throttle which is a separate USB device and it always makes ARMA believe that its main axis is a modifier, which makes absolutely no sense for me. The throttle axis doesn't have any center point.
Almost two years and still no fix for this, it's unbelievable.

Jan 8 2017, 5:03 PM · Arma 3

May 10 2016

Sparker added a comment to T62977: Revert Option in MP Games.

I've wanted to have a button to load a saved game in multiplayer for a very long time. It's so strange that it hasn't been done yet.

May 10 2016, 12:22 AM · Arma 3

May 9 2016

Sparker added a comment to T61608: Game Crash at BI logo at startup.

Hello!
I'm also having problems with A3 when FreeTrack is launched. The game crashes at "Bohemia Interactive presents" if Freetrack is launched and the game is started the first time since I've turned my computer ON. Next times I launch Arma the crash doesn't happen. Actually, I've got exactly the same problem in Arma 2. I hoped that the situation would change in Arma 3, but as I see it hasn't.

May 9 2016, 11:14 PM · Arma 3
Sparker added a comment to T59586: Ka-60 wrong horizon indication.

Hello.

As I understand, this straight line shows the plane(or helicopter) but not the horizon.

I've just attached a screenshot from DCS:Ka-50 simulator(ScreenShot_045). In this screenshot my helicopter is in exactly the same condition. Have a look at its's air horizon indicator. Here the line indicates my helicopter's orientation and the blue and black background doesn's rotate but it is stable. In Arma's screenshot it is the same but it shows opposite angle.

May 9 2016, 7:02 PM · Arma 3
Sparker edited Steps To Reproduce on T59586: Ka-60 wrong horizon indication.
May 9 2016, 7:02 PM · Arma 3