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Apr 3 2019

andro_dawton edited Additional Information on T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 1:00 PM · DayZ
andro_dawton edited Additional Information on T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 12:59 PM · DayZ
andro_dawton added a comment to T138169: Experimental. Items drop bottom to textures. .

I think he is talking about spawned items under the floor texture. A few minutes ago I had an invisible bottle in a house of Mysta. Exp 1,02,151010 (188.138.40.105:2502)

Apr 3 2019, 12:46 PM · DayZ
andro_dawton created T138316: TrackIR and optics (oversteering ingame).
Apr 3 2019, 12:41 PM · DayZ
andro_dawton created T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 12:34 PM · DayZ
andro_dawton edited Additional Information on T138314: TrackIR missing features lean and zoom.
Apr 3 2019, 12:28 PM · DayZ
andro_dawton created T138314: TrackIR missing features lean and zoom.
Apr 3 2019, 12:26 PM · DayZ

May 3 2018

andro_dawton removed a watcher for DayZ: andro_dawton.
May 3 2018, 4:19 PM

Apr 29 2018

andro_dawton renamed T128412: Add plausibility and immersion to the world through legacies and traces from Add plausibility and immersion to the word through legacies and traces to Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundaries at the border of the map to Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton renamed T128416: Add plausibility and immersion to the world through more fruits from Add plausibility and immersion to the word through more fruits to Add plausibility and immersion to the world through more fruits.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:32 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:32 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:31 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:30 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundatries at the border of the map to Add plausibility and immersion to the word through natural boundaries at the border of the map.
Apr 29 2018, 2:28 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundatries at the borader of the map to Add plausibility and immersion to the word through natural boundatries at the border of the map.
Apr 29 2018, 2:28 PM · DayZ
andro_dawton renamed T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.
Apr 29 2018, 2:22 PM · DayZ
andro_dawton renamed T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generate noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise.
Apr 29 2018, 2:21 PM · DayZ
andro_dawton created T128417: 0.63 Stresstest version: Key mapping for "action" on left mouse button.
Apr 29 2018, 2:20 PM · DayZ
andro_dawton created T128416: Add plausibility and immersion to the world through more fruits.
Apr 29 2018, 2:15 PM · DayZ
andro_dawton created T128415: Add plausibility and immersion to the world through better/darker/scary lighting in buildings.
Apr 29 2018, 2:09 PM · DayZ
andro_dawton created T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 1:59 PM · DayZ
andro_dawton created T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.
Apr 29 2018, 1:47 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:34 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:33 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:33 PM · DayZ
andro_dawton created T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:31 PM · DayZ
andro_dawton added a watcher for DayZ: andro_dawton.
Apr 29 2018, 12:58 PM

Jan 10 2017

andro_dawton added a comment to T114417: Hypothermia Incurable.

Had the same on a private shard server today.
Char got cold, got Hypothermia bug, he was warming in front of a fire and suddenly died.
v 0.61.136960

Jan 10 2017, 12:05 PM · DayZ